The Clash Royale League World Finals Made Me Believe in Esports
Photos via Supercell
On Dec. 1, 2018, at Makuhari Messe just east of Tokyo, China’s team Nova Esports beat Latin America’s team Vivo Keyd in the Clash Royale League World Finals. After watching an entire day of competition that lasted more than eight hours, the sold-out crowd erupted in thunderous cheer, and the tournament, which was entered by 25 million people across the globe, was finally over.
Two weeks prior to that victorious day for Nova Esports, I wouldn’t have have cared who won, much less known what Clash Royale even was. But after nearly 7,000 miles of travel by myself and perhaps the worst jet lag I’ve ever experienced, there I was, in Tokyo, sitting and watching the World Finals. And guess what? I get it now. I care. The Clash Royale League World Finals made me believe in esports.
As a kid, I wasn’t allowed to play videogames unless they were deemed “educational.” If you’ve ever heard of the Vtech Socrates, we had that, but as far as the popular systems go, they were off-limits at home. Nintendo and PlayStation consoles were relatively foreign to me until college. My first Game Boy was given to me in high school by a friend who was upset that I had never played Pokémon before. Sure, I played the occasional game of The Sims at a friend’s house, but in the grand scheme of things, gaming wasn’t a part of my life.
Before you try to argue with me and say, “videogames ARE educational!” I’ll stop you first: I wholeheartedly agree with you. Even the most absurd games have teachable moments. But I didn’t raise myself, my parents did. Rather than playing videogames, I spent my childhood voraciously studying classical ballet and immersing myself in music. I had a great time, but it would have been nice to successfully learn how to use an Xbox controller before the age of 19. Or, you know, learn how to play Mario Kart without crashing into walls every three seconds. I still can’t do that.
Clash Royale is not a console game, of course. It lives and thrives on mobile. My experience with mobile games is even less than that of console games, but I did in fact download this game from the app store and give it a go before my very, very long flight to Tokyo from Atlanta. (Did you know you can make that flight without a layover? I most certainly didn’t.) I understand why people love this game. The animation is purposely juvenile, but the graphics are good and the game play is simple. All you need is a little strategy, and, if you want to get advantage in the game quickly, a little money. The game made $1 billion in revenue in its first year alone, and two years later, there’s not an end in sight. For a free game, it’s doing pretty damn well.
Clash Royale is a real-time multiplayer tower defense game, which means players try to attack and take over opponent’s towers while simultaneously defending their own.It can be played one versus one or teams of two versus each other. It’s based on the cards you have, which you gain and get rid of as time goes on. The cards include troops, spells, and defenses, and those dictate the strategy players use to defeat their opponents. These cards are awarded throughout the battles, but you can also buy them within the game. The game is part of the Supercell family, which also includes Clash of Clans and Hay Day, among a couple of others.
If this tournament was any indication, mobile games are the future of both esports and gaming as a whole. It’s already the largest gaming platform, and because we’re all attached to our phones at practically any given moment, it’s not going anywhere anytime soon.