Boyfriend Dungeon, Twelve Minutes, and the Importance of Content Warnings

When Boyfriend Dungeon came out last week, it was one of the few games to include a content warning. For many players, though, that content warning isn’t detailed enough. One storyline touches on sensitive subjects that aren’t mentioned in the warning, subjects that players aren’t able to consent to due to a lack of advanced notice. This has driven the discourse surrounding the indie dating sim, with most discussion of Boyfriend Dungeon focusing less on the game itself than on the content warning and whether or not it’s satisfactory enough. This all emphasizes why content warnings are necessary, and why the games industry needs to be more consistent and more specific in their usage.
To their credit Kitfox Games is currently working on an updated warning that will be added to the game next week. I believe that this is an important next step, and I also don’t think that the material should be removed altogether. While certain elements of a game can be potentially triggering for players, there should also be a more detailed warning that appears before players purchase the game. These warnings need to be made clear to players so that they can choose to avoid the content if necessary.
Notably, Kitfox Games has already done much more in the realm of content warnings compared to other developers. Persona 5 was frequently mentioned throughout this past week’s discourse. Despite being a highly celebrated and popular game, it doesn’t come close to preparing players for the content they are about to consume. For a game that touches on grooming, suicide and sexual harassment, you would expect some sort of warning. It did face controversy for its choice to villainize the two gay characters who sexual harass the character Ryuji, and that scene was slightly altered for the 2020 remaster Persona 5 Royal. However, the remastered version, released four years after the original game’s release, still failed to include a content warning.