Small Scale Games: 16 Intimate Videogame Worlds

Videogames have an obsession with scale. They’re always attempting to impress us with their vastness. This can mean giving us seemingly endless worlds to play in, or casting us as either side of the conflict between David and Goliath. But what about the times when the opposite happens? Where we get to explore something that’s not grand and monolithic, but tiny and intimate? Here are a few games that let us do just that, letting us play from the view of the worm, not the bird.
1. Worms
Okay, maybe this is taking the idea of “worm’s eye view” a little literally. Still, it’s hard to escape the reach of Team17’s decades long franchise of artillery games. There’s been a new entry in the series almost every year since the original Amiga game was released. The scale of the worms themselves varies depending on the game and the battlefield, but there’s plenty of stages that play up the diminutive size of the characters. If nothing else, it’s amusing to imagine the invertebrates launching artillery at each other in someone’s garden.
2. Cool Spot
Cool Spot is definitely a game that’s entirely of its era. An anthropomorphized version of the red circle on the 7 Up logo, Spot featured in ads during the late ‘80s and early ‘90s, back when 7 Up was marketing itself as “the uncola”. Somehow this was popular to enough not only to warrant a game, but multiple games across multiple major consoles. Cool Spot in particular was developed by Virgin Interactive (best known for The Lion King and Aladdin on Genesis) and was an average Amiga style platformer that did some amusing things with Spot’s size. My personal favorite is the bonus stages where you end up in a massive bottle of cool, refreshing 7 Up.
3. Toy Commander
With so many games designed to be high fidelity ways to play soldier it’s fun to see something take the opposite approach. Toy Commander has you doing exactly what you’d think, commanding a series of toy military vehicles across the expanses of a young boy’s home. While there’s probably something larger to be said about the social routine of playing soldier, sometimes it’s fun just to focus on the act of play, and a battle on a kitchen countertop will help you accomplish just that.
4. Final Fantasy XV Platinum Demo
Final Fantasy XV is a massive game, and even its demos make an effort to show off that scale. Not representative or properly placed within the full game, the Platinum Demo was more a tech demo designed to show off aspects of the main game through a series of surreal vignettes. This naturally includes a big boss battle, but more interesting is the section where you play as a child version of protagonist Noctis, then shrink down to the size of an action figure and explore a small domestic scene. What makes it notable is the sheer detail put into the depiction of an everyday, if lavish, setting. Highlights include magic pads that turn Noctis into a variety of vehicles, and fighting enemies alongside teacups and upon books.
5. Mister Mosquito
If other games take efforts to appreciate the qualities of everyday objects, Mister Mosquito does the opposite and turns them into towering, grotesque figures. This bizarre game tasks you with sucking blood from unaware humans, darting out of sight and attempting to distract or relax them in order to steal their blood without notice. There’s a voyeuristic and invasive quality to it that’s really unsettling, with you targeting vulnerable, uncovered skin on these titanic humans. It becomes even more terrifying when you’re locked into battle with them, where a dramatic, almost monster movie style soundtrack begins and they start swinging their massive appendages at you. It’s the most alien the human body has ever felt.
6. Little Nightmares
Speaking of grotesque human forms, Little Nightmares is full of distorted bodies and proportions. Terrifying, not quite human creatures chase you through environments that are all the wrong size. I’m not sure if you’re really small or everything else is too large. All of it towers above you, with their edges and shapes always bent slightly off, never fitting into place as they should. It turns even mundane objects into unsettling parts of the scenery.
7. Unravel
Unravel shrinks you down and tasks you with exploring the threads that bind people together. It’s a sweet, perhaps even saccharine game, depending on your taste, that is about simple interactions. It aims to replicate the same warm feeling of paging through an old photo album, remembering moments you may have forgotten, or revisiting old favorites. That’s evident in the presentation, which has you travel through gardens and homes that are rendered with nostalgic strokes. It’s all very pastoral.