Why the Unexplained Unreality of Death Stranding’s America Is So Frustrating
This is Not A Definitive Statement

In the face of uncertainty “hot takes” provide us with a sense of stability and legibility, but what if we refused aggressive interpretations without grounding?
I love hiking in Death Stranding.
It’s not something I thought I’d be interested in. Death Stranding, that is. Sometime around Metal Gear Solid IV’s second forty-five minute long cutscene, I thought I’d severed my connection with Hideo Kojima’s Bullshit forever. Threshold exceeded. I’d all but written off Norman Reedus and his Throat Fetus.
60-plus hours later and I’m still thinking about hulking out down a carefully plotted mountainside course. Bunkerfolk gotta have their Monster Energy, preserved copies of EGM, and minerals, right? I’m all too happy to deliver them.
This might be my favorite “walking simulator.” Because the walking is fucking fantastic. My ankles instinctively flex and pivot, seated on my couch as Sam mountain-goats his way down a patchwork of rock and moss. My body knows these gestures, intuits the validity of where I’m placing Sam’s feet—a kind of uncanny valley of mirror neurons. There’s care and attention to hiking in this game that urges me to give myself over to it. And I did.
I loved it so much, I made a seven-part video sequence of just one trek. Each 15 minute segment (a full PS4 video buffer) is a chronological touch point of just me guiding Sam along an excruciatingly detailed series of waypoints. Sure, we stumbled sometimes—it’s craggy out here. And we lost packages that we had to scramble to recover, slowly because we were 45kg over our carry limit. But we had so many video discs (fansubs of Saber Marionette J and Dragon Ball GT, no doubt) to deliver to Hot Coldman—no, wait, I’m sorry—I mean, of course, Die Hardman (he really loves him some 1996 anime). You can see how I got confused there.
I’m joking about the extremely on-the-nose character names and the items I’m carrying on Sam’s back as we crisscross “America” because they actually don’t bother me. The ridiculous names are fine with me, as are the ludicrously regurgitated plotlines and themes of basically every sci-fi adjacent anime ever made, and any number of classic and cult movies that Hideo Kojima has fully internalized. Because honestly, it’s not the Kojima Bullshit that arrests me here. That’s all entirely coherent. It’s silly, but intelligible. I’ve played all of Kojima’s games. I know what to expect. And like…you know…I’ve watched Evangelion. I’ve watched more than Evangelion. I know that, thematically, this game can be fully summarized in friend and colleague Jackson Tyler’s meme.
What’s fucking me up is what’s going on with Hideo Kojima’s American Biome.
It’s simple, really. I can’t make sense of it.
Death Stranding is intellectually infuriating. I can make sense of the plot, the themes, characters. I get Kojima’s nods to the media and people he hero worships. And even if I was unsure, Kojima is so proud of his transparent metaphors that he can’t wait to explain each one to the player, and then explain them again. But try as I might, when I boulder and hike my way across Kojima’s vision of a post-disaster America—I don’t know why he sees it this way. And for once, he’s not explaining it.
This is Iceland. It’s Taiga. This is an America in name only. A place where boreal forest and volcanic rock shoot up (sometimes phallically) from tundra and subarctic hillside.