The Sound of Death Stranding: Behind the Score of Hideo Kojima’s New Game

What is the sound of Death Stranding? According to Joel Corelitz, it’s vertigo—the sense, he says, that you “don’t know which way is up or out.”
As the musical sound designer on Hideo Kojima’s upcoming action game, Corelitz would know. He’s spent the past several months working on Death Stranding, designing the synthesizer sounds that help shape the game’s soundtrack. Along with Ludvig Forssell, lead composer of Death Stranding and audio director at Kojima Productions, he has not only helped define what the game will sound like, he’s also taken an inspiring amount of initiative to make it unique. Few audio designers, I imagine, make a trip to Home Depot a part of their creative process. To develop the audio library that would serve as the basis for the game’s score, he and Forsell used an array of “found items,” leading sampling sessions where they recorded themselves “making every sound possible with two cartfuls worth of hardware from Home Depot” and “playing an extensively modified piano with sledgehammers, mallets and even a rake”. It’s a story that inspires a secondhand sense of guilt in any musician, but with a twinge of fascination: what did they do to that poor piano? And how was it used to achieve their intended effect?
Speaking with Corelitz by email, I got an informative look at the logistics of digital composing and the unconventional lengths a composer will go to in order to get just the right sound.
Paste: So tell me about this piano you and Ludvig Forsell used for the audio design for Death Stranding. I’m curious about how it was modified and to what purpose.
Joel Corelitz: I’ve always wanted to do a prepared piano. I love that with some modifications or some creatively “incorrect” playing, a familiar instrument can turn into something so alien and there’s something so horrific and exciting about that to me. We did a lot with the piano; we stuck screws, playing cards in the strings and bolts on the ends of the screws so they’d vibrate. [Forsell and I] put duct tape over the dampers so the piano sounded like this warped dulcimer. We laid it on its back and struck the strings in the belly of the piano with every object we could find. Essentially, we turned the piano into a kind of percussion instrument, and it was maybe the most interesting and versatile one I’ve ever played. With a traditional drum, the resonation you get after impact is limited to maybe a fundamental and a few harmonics. With the piano, every hit was this deliciously dissonant cacophony.
Paste: When you say you hit the piano with a sledgehammer and mallets, what was that like exactly, did you strike the strings or the keys?
Corelitz: We tried everywhere, except the keys I think, though we did play the piano. But I think our best results were striking what we called the “belly”—the part of an upright under the keyboard by where the player’s knees would be. If you open it up you can see all the strings there. We used mallets and beaters directly on the strings.
The screws went in between strings and so did the cards. I kind of wove them in and out across several strings. The screws were used to affect the sound; by sort of stopping the strings, they created interesting harmonics—dual tones and bell-like sounds. The cards did the same thing but in a much sloppier way with a lot of vibrations. The duct tape prevents the strings from resonating, but we only really did that on the higher strings. It sounds beautiful when played but it also prevented too many higher resonations when we struck the lower strings of the piano.
Paste: What was the selection process like with regards to the piano? Did you go pick up a beat-up old upright or did you pick up something specific based its tonal qualities?
Corelitz: My request list at Sony Interactive Entertainment America’s studios was almost like a tour rider. I asked for a piano, a plastic oil drum, a metal oil drum and a bunch of other stuff and when Ludvig and I arrived, it was all there, mic’d up and ready to be thrashed. It was a dream. I have no idea where they found the piano but I’d imagine that it cost more to transport it than to buy it. It was a little beat up but no more than the ones in the practice rooms where I went to school. I definitely wanted an upright—it gave us a lot of control over how to position, maneuver and mic the piano.
Paste: Did you feel any guilt abusing the heck out of the piano? What sort of condition is it in now?