2018 Honorable Mentions: Desert Child
One of my favorite games this year was a racing game where winning isn’t as important as looking cool while doing it. In Desert Child I became a determined hoverbike racer who does a series of odd jobs in order to raise $10,000 to enter (and win) the Grand Prix on Mars. And while the racing is filled with laser guns and quick weaves through cars, the rest of the game is about taking your time, enjoying the rain, and taking a moment to appreciate the ride to the top.
Desert Child proves that racing games can be about more than just racing. It’s about staying in control of your entire life. Being a good racer requires constant maintenance of your bike as well as yourself. The game provides stats on you and your bike, including the health, hunger, and even notoriety if you turn to more nefarious ways of earning money. Races can really wear down a hover bike, so you have to take it in to get repaired. You can also equip different features to your bike in order to have new abilities, such as collecting more coins, or increasing your bike’s ammo count. Your character will also become hungrier after each race, which affects how fast the bike will go.
The most exciting part for me wasn’t the fast-paced hoverbike races, but the hustle and bustle of the city on Mars. When the game starts, you’re on a small street on Earth. This is set as the tutorial section of the game. There are only a few stores to visit, like a pawn shop to sell things for car parts, or a ramen shop to fuel your stomach. After earning enough money, you can finally afford a ticket to Mars, where the Grand Prix is being held.
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