10 Changes Destiny Needs To Make To Survive Another Year

Destiny is the game that should have won it all. It comes from one of the industry’s most successful developers, it has a massive budget, it has voice work from beloved actors like Nathan Fillion, Lance Reddick and Gina Torres, and it combines the hugely popular first-person shooter genre with the addicting properties of an MMO. Many expected this combo of World of Warcraft and Halo to give us a magical, free-roaming space baby that could snipe AND shoot death orbs from its fun little hands. For a time it was a smash and dominated the multiplayer market, but after a few lackluster expansions and several months without any new substantial updates the game has struggled to stay relevant. The next expansion, Rise of Iron, is still a couple of months away, but Bungie hopes it will bring back some of the players it lost before Destiny 2 comes out next year.
I can tell you as a previously faithful player that it’s not going to be an easy thing to find more time for Destiny now that Doom, Overwatch and Battleborn have hit the shelves, but it’s not entirely impossible. Bungie has a long-standing record of listening to its fans and their constant tweaking and nerfing of its system (and my beloved Hawkmoon) shows that they are still very much invested in retaining Destiny’s playerbase. Getting players re-invested after months of neglect will be tough, but here are a few things that could potentially win us back.
1. Regular Content Releases
The number one reason Destiny has lost a lot of players to all the other games that have released since its last big expansion is time—specifically the time between releases where players had absolutely nothing to look forward to, nothing else to do in the game, and no reason to even sign in anymore. Paid expansions may not be ideal, but a steady stream of content releases are the only way that an MMO survives over time. That’s just a fact. Upscaling previous content helps, but a new release every quarter or so would keep the game afloat and keep players coming back for more. Even if it’s just a new strike in the playlist every month, it would be much better than a months-long drought full of nothing.
2. Upscaling Previous Raids
There’s no denying that the previous raids are some of the best designed and most fun parts of the Destiny experience. But that experience is only fun until you reach higher levels. Running The Vault of Glass now is a joke and Crota is hardly a challenge. If you want something up to par, you can only run the highest level and most recent raids released and it seems a shame that so much work would go into the others only to have them forgotten post-game. There should be a level slider that allows you to fight against Atheon or Crota at different difficulties with different reward tiers like everything else in the game. Otherwise, why keep them around?
3. Lore In The Game
Literally the most frustrating thing to see as a writer is a robust world of quality stories relegated to a website outside of the game itself. The game’s lore is contained in “grimoire” cards, which can only be accessed online or through an outside app, and not in the game itself, and that’s a horrible decision. Most players won’t be fascinated enough (or have enough time) to track down these stories to learn more about the deeper parts of the game. I can’t tell you how many times I’ve mentioned a piece of lore and my buddies have shrugged it off because they don’t want to get off of the game to read about it—they want to play the game and experience the lore at the same time. And the game’s writers, who have crafted some of the most interesting parts of this world, have their work sitting in a dark corner like they never wrote it at all.