Diablo IV Throws Open The Gates Of Hell, But Blizzard’s Still Fighting Its Own Demons

The opening weekend of Diablo IV‘s beta has come and gone, giving folks who pre-ordered the game or had the poor fortune of eating a KFC Double Down—truly a sin unto itself—access to the entirety of the game’s first region and act. For the ever curious who have never really gotten into the series, like myself, the weekend represented a great opportunity to not only test the waters but meaningfully invest in the game ahead of its release in the middle of a packed window in early June, where it’s jammed between The Legend of Zelda: Tears of the Kingdom‘s May release and Final Fantasy 16 at the end of the month. After spending most of a weekend hunkered down on a couch voraciously consuming bad food and the entirety of the beta’s campaign content, I think I finally get the shit y’all were on back in the ‘90s, and it feels as dangerous and potent as it must have back then.
Diablo IV seems first and foremost like it was thought up for a wider audience than ever. Though I’m certainly no expert, having only spent a handful of hours at best in Diablo 3 before this weekend, its story seems noticeably pared back and grounded. Paired with a brand-new focus on in-engine cutscenes that show off the game’s graphical fidelity, and importantly don’t entirely rip you out of the game to dwell on story, it seems Blizzard is going for a simpler tale: that of Hatred’s daughter Lilith’s return to Sanctuary, the world she created with the fallen angel Inarius, and how she capitalizes on the swaying faith of the land to turn it against itself in her conquest. It’s effective at least early on at setting the gnarly mood and attitude of this sequel, which seems just as intent on amping up the viscera as it is telling an understandable story this time around.
I really enjoyed this approach to storytelling, which felt like the component of Diablo that was missing for me to justify throwing myself into its loot-filled depths. Lilith doesn’t just come into this world, retreat to her lair and pull on strings like a fiendish Machiavelli, and in fact countless of Diablo IV‘s wonderful new cutscenes place her front and center, revealing her desires and thinking without telling too much that’d risk demystifying her. Instead, it lends her gravitas and presence as you follow the trail she’s actively carving through Sanctuary in a bid to slow the literal Hell she’s threatening to unleash. Of course, it wouldn’t be Diablo if you weren’t violently carving your own, and man does Diablo IV seem to get it.
I spent my time in Diablo IV‘s beta as a sorcerer, who, despite pitifully starting with a wand, soon graduated to a much more satisfying staff through which he could blast enemies with electricity, fire, and ice. In other games, I’d have been relegated to a ranged DPS incapable of taking more than a few hits, but in Diablo IV, I became a fearsome juggernaut, thanks in part due to a healthy selection of skills that made me just as capable at various distances. Though my ice abilities seemed like they were at a disadvantage—I’m chalking this one up to the fact that the game begins in the frosted Fractured Peaks biome—I had far more luck with my flame and electric abilities, especially the latter. Thanks to a build I just happened to chance into, my basic shock attack generated balls of electricity after hitting opponents that when picked up charged up a meter on my character, prompting my body to just discharge chain lightning at anything that stepped into my radius depending on how many notches I’d filled. This and Arc Lash, a shock-tinged melee smack, cleared rooms so much I almost forgot I had three other skill slots and command over two other elements. Of course I eventually remembered and honed my skills, making use of a short-form teleport that struck the ground where I landed with lightning, a defensive wall of fire, and my favorite little conjuration, a three-head flaming Hydra that functioned as a flanking turret. Before long, I felt shockingly powerful and geared up, a stark contrast to the power climb in similar games I love, like Destiny 2.