Divekick (Multi-Platform)

These statements are true: Divekick is a joke best taken seriously. Divekick is a game that uses exactly two buttons and zero joysticks. In a very real sense, Divekick is not just the best fighting game ever made, but the only fighting game ever made. Divekick’s setup is terrible, but its punchline is hilarious. Divekick’s jokes are for fans of fighting games. Divekick is a gift to the universe.
To understand why Divekick even exists, why anyone would make a fighting game that uses two buttons and no joystick (the buttons, needless to say, are “dive” and “kick”), you have to understand a little about the Fighting Game Community. Called the FGC for short, the Fighting Game Community is united more by their love of competitive fighting games than any formal organization. With the release of < i>Street Fighter IV in 2008, the FGC has seen a surge in popularity that’s steadily increased to this day (EVO, America’s biggest fighting game tournament, drew 1.7 million viewers on TwitchTV this summer). Capcom has continued to support Street Fighter IV, and many other games have joined the circuit—Ultimate Marvel vs Capcom 3 is America’s current favorite, and there are dozens of games with dedicated followings large and small.
The fighting game community has its own lingo, its own celebrities (both famous and infamous) and plenty of jokes that are completely incomprehensible to anyone outside of it. Divekick is pure concentrated FGC with zero explanation and zero apology. References are dropped left and right without any other commentary, and even jokes as (relatively) obvious as the final boss being a blatant stand-in for Street Fighter champion turned Street Fighter designer and community manager Seth Killian will fly right over the heads of anyone who doesn’t already know who that is. If you already understand Divekick Divekick already understands you.
That might be okay in a sort of by-fans-for-fans way but the real issue is that the game isn’t even terribly funny if you actually get the jokes. Divekick’s approach to humor is reminiscent of a recent tweet from @dril:
WHAT DO WE WANT “Memes” WHEN DO WE WANT IT “Instead of regular jokes”
— wint (@dril) July 21, 2013
Divekick contains far more references to jokes or references to references than it does actual jokes. For example: This is a game made in 2013, and there is a character named Kung Pao. This is a joke that has literally never been funny, appearing in a game made in 2013. I cannot condone this sort of behavior.
However: this game.
This god damn game.
This god damnnnnnnnnnnnnnnnnnnn game.
Okay, so here’s the real joke, the most fundamental joke involved in Divekick: The divekick is overpowered. The divekick is annoying. The divekick is bullshit. In fighting games, characters with divekicks can attack very quickly from the air in ways that are hard to block and anticipate. They jump, they dive, they kick, in one of the more ridiculous conceits in a pretty ridiculous genre.