Dragon Quest Builders 2 Crafts Up a Good Time That Drags On Way Too Long

A lot of videogames are very long these days. From The Witcher 3 to the Yakuza series, some videogames make their length feel necessary. Others don’t. Dragon Quest Builders 2 is one such videogame. It is long just for the sake of being long and staying true to the JRPG series it spun itself off from. But that does not mean it is a bad game, not by any means. It is just too damn long. It is 2019. I’m tired.
Dragon Quest Builders 2 is set in the building genre that Minecraft pioneered but, in a lot of ways, Dragon Quest Builders 2 does Minecraft better than Minecraft. There is a central narrative, objectives, waypoints and streamlined mechanics that make the title welcoming to almost any curious person, whether they are into Dragon Quest or not. For example, I’ve never played a Dragon Quest title (who has the time for such endeavors anymore?) but I instantly fell in love with the music, overall tone and Akira Toriyama’s art—Slimes absolutely rule and I felt bad every time I beat one to death so that I could harvest its good jelly and juices for my own selfish betterment. Crafting, baby!
The story of Dragon Quest Builders 2 is roughly based off of 1987’s Dragon Quest 2 and sees you, the titular builder (male or female), tasked with rebuilding society after the Children of Hargon (I don’t know) decide to make the world slowly die. Each attempt at rebuilding society in some way is met with violence. So what is the builder to do in such trying times? Collect resources and build those walls just a little sturdier and higher, of course! Dragon Quest Builders 2 is deliberately straightforward in both its narrative and core gameplay loop. Nothing is obfuscated, everything is as easy to understand as it can be, and once players fall into its task-focused rhythm, everything becomes smooth sailing. There is rarely any min-maxing and each new mechanic is introduced and paced out deliberately—too deliberately. Hell, cooperative play is not unlocked until, like, 20-or-so hours in. Some of the most fun abilities (like riding animals) are not introduced into the game until way too far in, and each island is paced worse than the one before it. Though each island varies visually, they sort of all blend together both mechanically and in the tasks asked of the player. Build this, repair that, harvest this, plant this, fight this, etc., ad infinitum.