Dragon Quest Is Always Dragon Quest
Dragon Quest III HD-2D Remake is a smash in Japan because people always know exactly what they'll get from a Dragon Quest game

It’s a little funny, at the time that you read this, that one of the big videogame debates of the fall revolved around Final Fantasy’s identity crisis. Why did its newest games miss Square Enix’s sales expectations, was something wrong with Final Fantasy VII Rebirth or Final Fantasy XVI, was it the marketing or the way the games were designed or the complete or timed exclusivity, respectively, and so on. Meanwhile, a new Dragon Quest was released—well, a remake of an old Dragon Quest, anyway—and promptly became the fastest-selling game in Japan in 2024, with over 821,000 physical copies sold in its first week. Yes, that means that sales from the Switch’s shop, or the Playstation Store, or Steam, or even whatever the Xbox Marketplace can muster in Japan don’t count toward that total.
That’s one reason we might not see that number climb in a way that reflects demand in the second week in the charts. The other is that physical copies are apparently sold out across a number of shops in Japan, and won’t be restocked until December. Square Enix might need to rethink its expectations for two series.
Why the massive and immediate interest in Dragon Quest III HD-2D Remake? That’s simple: it’s Dragon Quest. That might seem reductive, but it’s the truth of the matter. Dragon Quest is always Dragon Quest, and that’s why it endures. Dragon Quest XI: Echoes of an Elusive Age is the most recent completely new entry in the mainline series. Released in 2017 in Japan and worldwide the next year, it featured beautiful, modern graphics that showcased the wonderful work of series artist Akira Toriyama, on the most powerful hardware it had appeared on to that point. It has all the kinds of trappings you expect from a modern role-playing game, with voice acting in multiple languages, elaborate cutscenes, a massive world, stunning effects, and so on down the line. It also has a mode where you can shut all of that off and play with 16-bit-style sprites in a 2D mode, adapted for the most powerful videogame platforms of the day from the Japan-exclusive Nintendo 3DS handheld edition of Dragon Quest XI that styled itself after the look of the Super Famicom remakes of the original trilogy. The game is, functionally, the same in 3D mode as it is in 2D mode. Which is Dragon Quest explained in a single sentence, really.
Dragon Quest is always Dragon Quest. It might get shinier, it might get prettier, it might add some new features in, but it’s always Dragon Quest, not just at its core but in every respect. There is no identity crisis here. Dragon Quest IX might have seemed like a massive departure in some ways, as it allowed you to play online with created characters of other players filling out your party, but not really. That was just a wrinkle on what you could already do in Dragon Quest III, which was to create your party out of thin air and set out on your quest with them—which is, in fact, what you do in Dragon Quest IX during the times you aren’t playing online. You either make characters yourself, or allow the game to give you options to recruit, same as six entries prior. Dragon Quest X had the series venturing into the MMO space, except it was still designed to be Dragon Quest, to the point that a single-player remake titled Dragon Quest X Offline was released in 2022. Dragon Quest V might have made the storyline a little more personal, but it was still Dragon Quest—the most ambitious of its day, but Dragon Quest all the same. Moving to a fully 3D world on the Playstation 2 didn’t make Dragon Quest VIII any less Dragon Quest. Just polygonal.