Dynasty Warriors: Origins Brings the Series to New Heights
It’s been years since the last Dynasty Warriors game—and longer than that since the last truly great one. Dynasty Warriors 9 came out in 2018, and it was not received well, but that reception wasn’t the only reason for the franchise’s hiatus: Crossovers! That was the name of the game for Koei Tecmo and Dynasty Warriors’ developer, Omega Team, for years. These crossovers weren’t a new thing post-Dynasty Warriors 9, but they became the primary focus. Where once main series releases (in both Dynasty and the Japan-focused Samurai Warriors) were a frequent thing in between crossovers like Fist of the North Star: Ken’s Rage, or One Piece: Pirate Warriors, crossovers became practically Omega Team’s entire deal for a bit there. And rather than licensed characters from other mediums like manga and anime, this time around the focus was on other videogame franchises.
Frequent partnerships with Nintendo were at the center of these crossovers. There were a pair of Fire Emblem spin-offs in the style of the Warriors games, Fire Emblem Warriors and Fire Emblem Warriors: Three Hopes. The latter retold the tale of Fire Emblem: Three Houses in an alternate history featuring some additional new characters; Three Houses was itself developed by Intelligent Systems but also a team from Koei Tecmo led by CEO Kou Shibusawa. That team included Three Houses’ scenario writers, all of whom were responsible for similar work on the Warriors’ games, which makes Three Houses’ approach to storytelling, and its Romance of the Three Kingdoms inspiration for it, that much more obvious once that connection is known. Omega Team and Nintendo also partnered up for Hyrule Warriors on the Wii U, and its enhanced and expanded ports on the 3DS and Switch, as well as the Breath of the Wild prequel spin-off, Hyrule Warriors: Age of Calamity.
Despite being a Switch exclusive spin-off of a strategy RPG series, Three Hopes sold over a million copies, just like its predecessor, and it hit that mark in just a couple of months. That might not seem that surprising, given the Switch’s huge customer base, but consider that Fire Emblem: Three Houses is the best-selling strategy RPG ever, and has only sold a little over 4 million copies. It’s not exactly a genre that moves units in high volume, so a musou spin-off also hitting the million mark is wild. Hyrule Warriors shipped over a million copies on the Wii U, and the overseas success of its Definitive Edition release on the Switch took Koei Tecmo by surprise to the point that they ended up raising their income forecasts for the next quarter following its release. Age of Calamity nearly matched Three Houses in sales despite being a spin-off. The people had spoken: they wanted these musou games.
Now, it wasn’t just Nintendo crossovers getting the spotlight. Atlus partnered up with Koei Tecmo for Persona 5 Strikers, which moved two million copies. The Dragon Quest Heroes games, despite the lack of “Warriors” in the title, were hack-and-slash RPGs developed by Omega Team for Square Enix. And Koei Tecmo did a crossover with their own various series for Warriors All-Stars, a musou that included characters from Dynasty Warriors, Samurai Warriors, Ninja Gaiden, Toukiden, Atelier, and even the likes of one-off Wii cult classic, Opoona.
There was about a decade of this, and mostly this. Samurai Warriors 5 was released in 2021, as something of a reboot of the series despite being a numbered entry. Warriors Orochi 4 arrived in 2018, the same year as Dynasty Warriors 9. These crossovers were able to at least match (if not exceed) the commercial success of standard Dynasty Warriors titles, while receiving much more positive critical feedback, too. And it wasn’t just because Zelda or Fire Emblem were attached, either: Three Hopes was a genuinely great game, that, unsurprisingly given Koei Tecmo’s involvement in Three Houses, understood the voices of the characters and world in a way that’s delightful for fans of the original, and Age of Calamity deserved all the praise that was heaped on it, too.
This lengthy preamble is here for a reason: to set up part of what makes Dynasty Warriors: Origins feel so different from recent(ish) Dynasty Warrior efforts. It’s Dynasty Warriors, through and through, but it’s also clearly something new. It’s a little slower-paced, to let the story breathe, and to give you more time with the many, many characters. Which is also why you’ve got just half of the story to play through this time, in what is way more of a total reboot than any previous Dynasty Warriors entry was before other than when the series shifted from fighting game to action RPG—a shift so significant that Koei Tecmo celebrated the 20th anniversary of the franchise when Dynasty Warriors 2 hit that mark.
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