We Like the Strategy RPG Roguelike Evertried, At Least When It Doesn’t Crash
Evertried tries to bring a really interesting concept to the roguelike genre. It’s a tactical grid-based strategy RPG mixed in with slight action-adventure elements molded all together into a puzzle game, with an emphasis on its puzzle aspects. It is absolutely unforgiving, cutthroat, and places you in this world with very little explanation, which is why I’ve been playing it longer than expected, putting in almost 15 hours, and not even seeing the game’s ending as of yet. Even with its solid mechanics, the technical prowess of its gorgeously detailed and designed NPCs, and its strikingly, darkly, intricately crafted enemies, it left me deeply frustrated, and not for any of the right reasons a game such as this should.
The game places the player right into this world with a short cutscene about its grid-like environment. You play as a warrior’s spirit attempting to journey through this tower trying to ascend to the very top, alluding to a goddess of some kind of this realm. You meet different distinct NPCs on different floors. These characters either try to aid your ascension to the top of your amnesiac journey or are trying to figure out how they themselves can thrive in this world.
Each character I spoke with pushed me to hear more about their own storied backgrounds. You have Mallow, a large purple animal trying to strive in growing a flower. A simple task it may look like in this realm, but Mallow feels it is all it can do as its primary goal. Sir Laden Inken Flame attempts to find solace with you as another warrior with amnesia to find resolve in past deeds. Then there’s Vitas Varnas, whom I found compelling in every interaction. A spirit wearing a mask similar to those theatre comedy/tragedy masks with a corporeal form spouting philosophical quandaries, Vitas Varnas would interact with me about philosophy—even using the word itself—as well as light, dark, and the body, mind, and spirit. It reminded me of playing Eternal Sonata over a decade ago, an overtly philosophical game whose ending espouses arguments and dilemmas about dreams, reality, free will, and destiny. Evertried very much had me dwelling on these themes alongside the issues of war as the warrior’s spirit is just trying to figure out his own reason for being here.
Each level is on a 7 by 7 grid totalling 49 units for the warrior’s spirit to traverse. Each enemy moves or performs an action after your own. Each action you take will be the end of your turn, be it taking a step, moving two spaces through a dash step, or attacking in a certain direction next to an enemy. They’re very simple, easy to understand mechanics similar to other strategy RPG games. The game does not tell you much, but it lays these foundations in an exemplary manner with a quick tutorial. To beat each floor, you need to defeat all enemies before ascending to the next.
At the same time, even though you have all of the time to assess your situation, there is a Focus Bar on the top right. Attacking enemies will increase the bar, and it will decrease when you’re hit by enemies or take too long to decide your next action. So at the same time, you have to be both quick and precise in your actions to keep your Focus from dropping.
Focus Levels determine activating passives through Modifiers bought from the Shopkeeper. Modifiers also give additional stronger passives by sustaining higher Focus Levels. Shock will stun an enemy after it attacks you, but if your Focus Level is high enough it will also damage the attacking enemy. Being able to incorporate a swift, timely, and precise plan on each floor will have you rewarded greatly.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am