Falcon Age Disrupts Sci-fi Tropes in Its Critique of Colonialism and Capitalism

One of the advantages of playing games by smaller teams is that they often aren’t as concerned with what’s considered marketable. Without the massive size of the average AAA studio, designers can put forward a vision unhampered by what is traditionally viewed as “sellable” in the mainstream. That can make them less likely to downplay a game’s political message, and Falcon Age (from Outerloop Games) is a perfect example of this.
Falcon Age follows Ara, a citizen of a planet currently under development by the Outer Rim Corporation, a classic faceless corporate entity whose primary footprint on the planet is through forced labor and robotic foot soldiers. Early in the game Ara is imprisoned by the ORC and forced to undergo not just physical labor, but an attempted mental reconditioning by the ORC’s robot jailors.
The ORC is unrepentant in their belief that this backwater planet is a terrible place to live, an example of the worst, most backwards parts of the civilized galaxy. It’s familiar language—science fiction as a genre has a long history of portraying the worlds on the fringes of great empires as little more than husks, lifeless and worthless places where no one would willingly choose to live (think Tatooine or Jakku from Star Wars).
Where Falcon Age sets itself apart is in its direct rebuttal to this narrative. Ara escapes her imprisonment with the help of a falcon, whom she nurtured during her time in captivity. The falcon, of course, is a native to the planet as well, and a constant reminder that Falcon Age doesn’t want the player to forget that their power in this space comes from the willing and consensual cooperation between themselves as a human and an extension of the planet’s natural fauna.
When Ara escapes the labor camp, she goes to the home of her Auntie, an older woman who has devoted her life to fighting against the intrusion of the ORC onto the planet. Auntie is, as you might expect, a character that represents (among other things) a connection to a deeper tradition, an older set of rituals and experiences that Ara can turn to when hope seems lost. Auntie is the backbone of the resistance efforts on the planet, as well as the game’s most prominent representation of a living culture under a colonialist rule.