Fallout 76: Everything We Know About the New Vault (and How I Feel About It)

Despite some initial technical difficulties, this past week Bethesda announced Fallout 76, a new Fallout themed game said to center on the maintenance and survival of one of Vault-Tec’s control vaults, 20 years after the bombs first fell. The trailer, roughly a minute and a half long, pans over the familiar sights of a Vault-Tec bomb shelter before inviting the audience to the grand opening of the titular vault, marking the new beginning of a post-apocalyptic world.
There’s not a lot of information on the game itself yet, but there’s a bit we can glean from hints that already exist in the Fallout universe. While the vaults created by Vault Tec within the series served largely as a social experiment to test the post-apocalyptic population under special conditions, there were a few that were used as “control” vaults. Vault 76 is actually one of them, with a reference first spotted in a Brotherhood of Steel terminal in The Citadel in Fallout 3 (as well as an audio log from a scientist who worked on the vault and was abducted by aliens onto Mothership Zeta). Fallout 4 also makes mention of Vault 76 at the beginning of the game, during a telecast announcing a ceremony celebrating its completion. It is known that Vault 76 was built in the greater Washington D.C. area, presumably Virginia, although the use of “Take Me Home, Country Roads” hints that it might be a little farther away, in West Virginia. It housed 500 occupants, with an opening date set in 2076 in honor of America’s 300th birthday.
There are other control vaults seen in the series, another of which was to open 20 years after a nuclear event; Vault 3, in the New Vegas area, was one of them. Vault 8, from Fallout 2, similarly was a control vault, set to open after 10 years, later giving rise to Vault City. It is said that there are a total of 17 control vaults in the history of Vault Tec, out of a total 122 commissioned.
In a sense, Bethesda has been priming us for Fallout 76 for awhile. In Fallout 4 there’s an example of a fully functional and well-governed vault community, Vault 81, based not on a control vault but instead on an experimental vault whose overseers decided to revolt and instead build a sustainable underground settlement. This happened somewhat in parallel to Fallout Shelter, a mobile game that focused on the mechanical day to day logistics of vault maintenance and survival. The Vault Tec Workshop DLC of Fallout 4 also reinforced this theme by allowing the player to build and maintain an entire vault of their own, Vault 88.