Fallout 76 Microtransactions Will Kill What I Loved About Fallout

The launch and subsequent first month of Fallout 76, the MMO version of the longstanding post-apocalyptic RPG series, has been nothing short of a man-made disaster. Between the bugs and glitches, a lack of structure, a deep contradiction between narrative and mechanics, overbearing survival mechanics, and a general departure from what makes the series appealing, there’s plenty not to enjoy about the game, and even after the latest tone deaf update, much has yet to change.
The most current outrage comes from the notes of Fallout 76’s latest patch. One eagle-eyed Reddit user spotted signs that Bethesda might be preparing the game for a series of performance boosting microtransactions. Worse, it appears that key features, like XP gains, were nerfed in order to be monetized into so-called “Lunchboxes,” making what might have been a mundane addition into something almost sinister by taking content that was already paid for, removing it, and making the player pay for it again.
If the rumor is true, this sort of nickel and diming (which is pretty egregious by almost any standards, even if you aren’t bothered by microtransactions) runs afoul of what I loved about the Fallout community in the first place. When I played Fallout 3 back in 2009, it was my introduction into not just the series, but also a treasure trove of additional content made by enthusiasts hosted on the Nexus Forums. Installing a mod, which was more laborious back then, not only gave me a sense of accomplishment but also added hundreds of hours to a game that, at the time, was one of my only refuges as I recovered from a number of things in my personal life. I couldn’t believe how generous these modders were, that they would donate their time to extend the duration of a game that was one of the only places where I was happy. There was no end to what I could refine or improve upon within the game—the weather, the radio stations, the missions, the range of enemies. I could even add interiors to the otherwise empty houses and buildings creating a ghost town stage illusion of depth. It felt like such a gift. The strength of that community is part of what has made the Bethesda-era series so great.