The Surprising Return of Nintendo’s Famicom Detective Club

Unless you’re a very specific kind of games enthusiast, the existence of Famicom Detective Club probably eluded you until Nintendo released a pair of remakes on the Switch in 2021. It’s one of Nintendo’s older series, but one that, until that point, had never received a release outside of Japan, with the only evidence directly from Nintendo that it even existed to international audiences coming in the form of a trophy in Super Smash Bros. Melee.
Things have changed, however. Switch remakes of The Missing Heir and The Girl Who Stands Behind—both a sequel and a prequel to The Missing Heir—performed well enough for Nintendo to greenlight a surprise sequel, in the form of Emio — The Smiling Man. Maybe you saw various message board denizens grumbling since Emio’s announcement, saying that Nintendo is wasting time and developers on a series that loses money, since the two remakes combined did not sell one million copies. But consider that (1) adventure games have a smaller budget than, say, an action game using the latest and most powerful technology, and therefore need to sell fewer copies to be profitable, and (2) who cares? Nintendo can afford to lose money to make a game they want to make. Let them cook.
Not to delve too far into the commercial aspects of things here, but there’s a segue here. Visual novels, a close cousin of adventure games like those in the Famicom Detective Club series, have historically been an easy source of income due to the low costs and high returns on investment, in the same way every independent studio in Japan felt they had to make a Mahjong game or three to pay the bills for the original games they wanted to make. Which actually makes the disappearance of the Famicom Detective Club games for so long the real mystery here; it’s not that the games are back that’s odd, it’s that they ever left at all.
Part of it has to do with the trends of the industry at large. Adventure games and visual novels—”sound novels,” as they were called when Chunsoft moved into that space following their exit from Dragon Quest development in the early ‘90s—became more niche over time after an eventful run in the 1980s and 1990s. LucasArts moved more into action games, as did rising stars in the development space like Hideo Kojima, whose teams at Konami were responsible for adventure outings like Snatcher and Policenauts. Visual novels, for their part, got a lot hornier for a while there, shrinking the potential audience further, and let’s say, away from the one Nintendo was courting.
Nintendo didn’t end up fully exploring either genre in part because they were busy chasing and setting other trends in their quest to maintain console dominance, and then they were clawing their way back from the middle and bottom after Sony’s arrival, which meant their focus was elsewhere. Nintendo has always been a massive company that acts like a much smaller one, which probably helps more than it hurts, but it also means that you’re going to see a Famicom Detective Club or two get lost in the shuffle when you’re not already on top and in a safe place to branch out like that. Everyone in development, and all the partners being contracted out to, had been focused on games that are going to draw more attention. It’s the same thing, on another scale, as when Nintendo shied away from role-playing games that weren’t Pokémon for a while there.
There was a bit of a shift as touch screens and motion controls came into play in the aughts, though. The DS and Wii both helped to open the door once again to visual novels and point-and-click and adventure titles, and we’ve slowly stayed on that trajectory not just on Nintendo platforms, but everywhere else, as well. Spike Chunsoft remains at the forefront, a fitting place for the forerunners of both genres, and now you’ve even got Nintendo coming back to a series they had not made a brand new entry for in decades, one they’ve mostly produced remakes for since it first arrived in 1988, and are even giving it the international spotlight this time around.