Final Fantasy VII Rebirth’s Ending Poorly Answers a Question It Never Needed to Ask

Spoiler Warning: This piece discusses the ending of Final Fantasy VII Rebirth in explicit detail and at great length. Do not read it if you do not want to know how the game ends.
As I write this, it is still five days until Final Fantasy VII Rebirth is released. You are reading this in the future—a future, you might say, unbound by fate—but allow me to make a bold prediction. The reaction will be not just glowing, but effervescent. Some naysayers will, not without merit, decry the switch of one of the leading RPG series in the medium to a Horizon/Ghost of Tsushima also-ran replete with an icon laden map filled in by Ubisoft towers. But largely the delightful character writing, the genuinely best in class action RPG combat, the fantastic soundtrack, and sheer variety of minigames both joyous and terrible will win people over. A new era of Final Fantasy will be declared—finally they put out an open world game full of dozens of hours of bespoke side content and the engine didn’t collapse under its own weight and almost kill the company. Final Fantasy is back on top, all’s right with the world.
A couple weeks after release, they’ll start finishing the game.
It is not an exaggeration to say that there is only one scene in the Remake project that actually matters. It isn’t the most pivotal or emotional scene in the original, and yet it has taken on a cultural weight bigger than the game itself. It has hung over the entire project since before it was even announced, since the first playground rumor spread that you could take the desert rose to the church and she’d come back. The question is the reason this game exists, the number one cultural concern straight from the front page of the New York Times: will they kill Aerith this time?
To falter somewhat in the wake of such immense pressure is understandable. You cannot please everyone, and Remake’s bold choices were already seen by a large part of the fanbase as a betrayal. Whatever happened at the Forgotten Capital, some part of the audience would be going home unsatisfied, and there was absolutely nothing they could do about that. What they chose to do, however, was seemingly created in a lab to not just disappoint and annoy every single side of the audience at the same time, but does not even effectively communicate what actually happened. Is Aerith dead? It’s complicated.
The final boss fight is a 45 minute long epic of JENOVA and Sephiroth forms, fought across multiple different worlds and party compositions. Universes merge and unmerge as the fate of possibility itself is at stake, Zack’s there then he’s gone again, Aerith is saved but then she’s dead, but then she’s back as a ghost, and then finally dead and alive at the same time in permanent multiversal superposition, with Cloud perceiving a different stage of reality to his party members. Or is she just straightforwardly dead, a hallucination of Cloud’s psyche, a lifestream Ghost, an echo of a possibility that never came to be? After all, it seems Red XIII can feel her presence and all of Cloud’s other instabilities are due to Sephiroth’s manipulations, and seeing as we haven’t seen Stamp we don’t know which universe we’re technically in, and none of that accounts for the Black Materia in the Buster—woah. Sorry about that. But that’s the problem here. There’s so much stuff happening and fuel for theorycrafting over future games that the ending completely fails as an emotional climax in its own right.
It is a decision so disorientating it almost single-handedly threatens to undo the previous 89 hours. The game focuses on vagueness and mystery at the exact point that emotional clarity has never been more paramount. In the original game, the best moment of the scene is not when Sephiroth stabs Aerith, but when he stands over her monologuing about his plan to become god, and Cloud’s text box interrupts him, blocking his words from the viewer: “Shut up.” Aerith was a person, and now she’s gone. Her theme tune plays over a relatively easy boss fight, and she is laid to rest in a mako burial, an iconic scene that Rebirth skips because to explicitly depict it would destroy the sense of mystery the entire ending hinges on. In Rebirth, her theme only plays for around a phase before shifting to an epic remix of J-E-N-O-V-A, because otherwise it would have had to play unchanged for over half an hour. The bloat of scale and spectacle completely destroys a classic moment that was impactful specifically because of its quiet and simplicity.