20 Years Ago Final Fantasy XI Messed Me Up Completely
Bury me in my Mog House.

20 years ago, I didn’t have a “real” computer. Not a gaming one, at any rate. I had a beautiful tangerine iBook G3 because all I needed was a browser and sturdy clients for telnet, Usenet, IRC, and, of course, AIM. For everything else? I had a PlayStation 2 and a GameCube. To be honest, I wanted for nothing in this world. And then Square-Enix went and announced fucking Final Fantasy XI, completely fucking my life up.
I had been fine without a real gaming computer for the longest time. I was in my first years of college, 9/11 happened, the aftermath of 9/11 happened, and everyone had decided that our eyebrows should be as anorexic as our spaghetti straps and our celebrities. The millennium found all new crises to build on top of its anxieties, and I was much more content to be a dutiful student and computer lab employee by day, and a derelict, secret-life transsexual by night, who drank heavily at clubs and went home with strangers, when she wasn’t aggressively throwing herself into MUDs and The Internet (which was honestly still cool then). America and our nightmare idiot puppet of a president had decided on pursuing a multi-decade forever war, and I was, for the most part, trying as best I could to live my life like an episode of Serial Experiments Lain with ‘80s OVA-levels of fan service.
Which makes sense that my dad would get entirely too excited when I called him up in the middle of September and said, “Dad. I need a computer. A real one.” After spending most of my childhood chastising me for playing videogames and being deeply invested in computers, Age of Empires, Medal of Honor, and Il-2 Sturmovik meant we had shifted places entirely. He had gone all in on gaming. He visited websites like Guru3D and knew the names and model numbers of video cards and processors, and I had stopped caring when my Diamond Viper V550 card had ceased being top of the line. My father had his finger on the pulse of the up-and-coming PCI Express; he was there as AMD was about to soundly unseat Intel in the gaming market. And he said, “I understand,” and showed up at my apartment door the next Sunday with a Phillips-head screwdriver and a borrowed hand-truck of boxes from CompUSA.
My partner at the time was so pissed. She couldn’t stand computer shit, and gamer shit was even worse. She only tolerated my big ass TV and PS2 so she could watch Coen Brothers and Tarantino DVDs. But by mid-October I was set up with just slightly better gaming specs than my father (who had naturally taken this opportunity to upgrade his own computer). And it all came down to October 28th.
October 28, 2003 was fairly normal as most Tuesdays go. The world was in the midst of the Halloween Solar Storms, but whatever problems they manifested, the coronal mass ejection that day didn’t impact my life anyway. I went to class (Psychology of Personality and Shakespeare’s Early Works) and left work slightly earlier than usual (which I absolutely didn’t indicate on my timesheet) so that I could make it on the last bus to GameStop before they closed. While for the most part October 28, 2003 was as normal a day as any other, on this particular late October Tuesday, Final Fantasy XI dropped in North America, and I had a preorder with my name on it. I even picked up the official strategy guide too. This wasn’t just a new Final Fantasy (a cause for celebration unto itself); this was Final Fantasy: The Massively Multiplayer Online RPG. Few things could be so Dia-core.
My history of gaming is intertwined with online, multiplayer gaming. There were the weird, sometimes-collaborative, serialized Interactive Fiction experiences on Prodigy, CompuServ’s roguelike MMO-precursor Island of Kesmai, Neverwinter on America On-line, and Sierra Online’s ImagiNation Network’s frenetic multiplayer-Beholder clone, Shadows of Yserbius. All of them fascinated me and not-infrequently drove my parent’s phone bill into the triple digits. I had spent my pre-teen years monopolizing the modem, and when Ultima Online finally arrived on scene I was first in line to take a shot on that fuckhead Lord British. I hate Ultima, but my god the cacophony of rules and systems slamming against one another as half the player base manipulated them to murder countless Piggies, steal their pre-blessed house keys and lay claim to conch and player-owned domicile. And then there were those Avatar-wannabes who said “Hail!” and cared about Virtues. I was 14 and I extremely did not. I macro’d the stealth ability to my escape key, taped it down so it would level up while I was gone, and came home from school ready to be a fucking monster in a player-crafted red and black robe.
Don’t worry, I grew out of it.
From the moment PlayOnline (Square-Enix’s combination game launcher/social platform) booted up, I knew this was different. This was the future we were promised in countless anime OVAs and PS1 games about how cool the Internet was. This was The Wired but with a much friendlier face. It had an undeniable soundtrack, and soft bubblicious Y2K curves with early Mac OSX scanline affectations. And then it crashed a half dozen times over the next four hours as I tried to patch, login, and create a character in Final Fantasy XI. The future was not without its test. But I had a large pizza, a fridge full of Smirnoff Ice, and the US Manga Corps Remastered Lodoss War collection on DVD. This was the aughts and I was going to either log into the game that I had told myself I had been waiting for all my life, or I would have an excruciating and incurable case of heartburn.
Both would be true. But it was worth it.
Just shy of midnight the installer finished, the game was patched, and I could finally play Final Fantasy XI. I logged into the world of Vana’diel for the first time. I was entirely too full of pepperoni and sausage pizza from Channello’s and absolutely gone off that Smirnoff Ice, but my soul was ready for this. I made a Hume (human, but intellectual property) Red Mage. I chose a place called San d’Oria as my starting zone (uppity, decadent elf nationalists) and after a patented Squaresoft breathtaking intro movie, I was thrust into what would become my new digital home for the next two years.
The sound effects were too loud, the overly triumphant San d’Ooria bagpipes were ear splitting, like cheap midi soundfonts. The user interface was the “Graphic Design is my Passion” version of the actual PlayOnline portal. There was a clunky jaggedness to the way the main window popped up along the bottom and constantly resized itself. Configuration settings menus were broken up across multiple pages with barely descriptive section names. Documentation? Hah. The Windows version couldn’t even Alt-Tab without shutting down the game entirely. We literally had to wait until a third-party application (Windower) was created to tab out, which in a game that required this much sifting through of maps and charts, was a necessity.