Learning to Love Nature with Firewatch
There is a place in Firewatch where you can stand on the lip of a cliff and the game will throw up the words, “That view….” I stopped there, of course. The game can be pretty insistent, especially, in its latter half, about you getting from place to place, but I knew as a player that it didn’t really matter. So I stopped, I looked out from my perch, and I took a picture. This was the most I had done to appreciate nature perhaps in my entire life.
It’s not like I want to dislike nature. It’s just, for the most part, nature hates me. I have severe allergies and have never been too athletic. As a black woman, nature poses a significant hurdle in any state that I style my hair. Is it gonna rain out there? Is it gonna ruin my blow out? It’s not just vanity – in its purest state I’d rather shave my head than deal with my hot, heavy hair in my eyes and food and literally fucking everything, catching on trees and tangling on branches. I am not made to be outdoors for long periods of time. Except at the beach. You can be cute on the beach.
Firewatch offers me a world where none of the above matters. I can enjoy nature without the burden that actually being in nature places on me. It’s a beautiful game, thanks in large part to the artists Olly Moss and Jane Ng. Firewatch offers me a view of nature I simply can’t have in life. I understand, walking those virtual trails, why people walk trails in the first place.
Many words have already been said about Firewatch’s beauty, but it’s most impressive accomplishment is that it frames its beauty in such a way that the player becomes empathetic, almost unconsciously, to the point of view of the game. Almost against my will I began to smell the pines and feel the dirt under my feet. Against my will I wanted to swim into the middle of the lake. The game even offers you a camera, so you can carry these memories with you. The valleys, the sweeping vistas, the calm, clear waters. You can order physical prints of these. The game knows you will want them. I ordered them as soon as the credits rolled.
The problem with this is that after a certain point it becomes hard to actually enjoy the beauty. There’s a moment where Firewatch seems to remember, suddenly, that it is a videogame. In his review for Game Revolution, Gil Almogi says, “While I’m entranced and getting lost in a new, mysterious land… Firewatch reminds me that I’m in a game with its own ability upgrade system.” It’s not an ability upgrade system as one would normally think of it – there’s not a tree with branches to tick off – but after a few hours of pleasant wandering, you suddenly get gear upgrades and new tools to uncover new paths.
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