Five Games That Would Be Better Without Violence
“You can do anything you want.” That is what nearly all open-world games, from Grand Theft Auto to Skyrim, try to sell you. That notion, foolishly ambitious, is presented as side activities in these games—racing, parasailing, hunting—that live crushed beneath what the majority of these games are about: fashionable violence. Grand Theft Auto V gives far more attention to the minute details of violence than it does any of its more mundane activities. Windshields shattering in an oh so Hollywood manner by shotgun pellets, or the flop of a dying man’s hand as he bleeds out in the middle of an intersection, are more lovingly crafted than the game’s activities, like shopping or interacting with non-playable characters.
It’s difficult to imagine Grand Theft Auto without a focus on violence, given the crime focus in the series’ stories; however, many open-world games follow the same blueprint laid out by Grand Theft Auto III years ago, centering on killing or maiming and littering the rest of the digital sandbox with other toys and trinkets, rarely engaging, to feed the illusion that the player can do anything they wish.
Here are five games, the majority of them open-world, that would benefit from a new, non-violent focus.
1. Far Cry
Far Cry is the best game when it comes to transporting players to exotic, gorgeous destinations. Too bad what could be a fantastic tourism simulator quickly erodes into a shooting gallery. Wouldn’t it be nice to take a walk along the beaches of the Rook Islands without worrying about some bandit or rebel sniping you, or gaze down over the peaks of Kyrat and slowly take in the glorious world that these teams of artists, coders and designers have painstakingly created? To be able to admire and interact with scenery and the wildlife in a way that doesn’t involve filling them with hot lead and arrows?
Far Cry 4 in particular would have been a far superior game if violence wasn’t its driving force. The story of Ajay returning home to spread his mother’s ashes is, on a conceptual level, touching and brimming with potential. Too bad every conversation in that game occurs within the context of where you’re going next and how you’re going to kill whatever is there.
With affordable VR tech slowly approaching, it would be worthwhile to consider a game like Far Cry removed from gunplay, a non-violent virtual celebration of the majesty of nature. Perhaps a game centered around photography instead of gunfire.
2. Infamous
Infamous has been touted by critics as one of the best super hero games, if not the best. The problem with that is that being a hero/heroine involves more than just punching people or zapping them with electricity. What about saving them from burning buildings or derailed trains? Or hanging with other super heroes, the only people on the planet who can understand the privilege and burden of having powers, and trying to find peace in quiet moments? Infamous is too fixated on the loud, messy parts of being a hero, to the point that all three games eventually become a mindlessly repetitive massacre lacking the heart or humor that’s so often at the center of Infamous’ inspirations.