Watching God of War Ragnarok Is More Fun Than Playing It
I don't think playing games is necessarily the best way to enjoy them anymore.

God of War Ragnarok has arrived and with it the usual clamor for the hottest new thing. Everyone is rushing to play through it, and conversations online have grown from a quiet whisper to an overpowering roar as folks have been picking away at it. Soon enough, I’m sure it’ll explode and every detail of the game will be spelled out in big bold letters everywhere and everyone will dissect what they thought of the gameplay and the visuals and the story and the characters and the twists Kratos’ latest journey takes. I’m sort of excited to take part in some of those conversations too, though decidedly not all of them, because I’ve decided I probably won’t play the game. I enjoy watching it too much to play it.
God of War Ragnarok is the latest in a series of games that have been spectacles for as long as I can remember. The end of the original God of War had Kratos grow to kaiju-sized proportions in order to do battle with Ares himself. God of War 2 famously begins with a battle against the Colossus of Rhodes, a giant gold statue you get to butcher. And God of War 3 sees Kratos scaling Mt. Olympus atop Mother Earth in order to wage his final campaign against the Olympic pantheon. Killing Poseidon literally drowns Greece. Suffice to say, God of War has always wielded spectacle to make arresting sequences. And that carried over to the Norse saga that began with 2018’s God of War, which shifted the scale to a more intimate level—like the superpowered brawls players had with Baldur— and leveraged a more advanced and involved camera that at least succeeded in making it an interesting game to watch. In retrospect, though, maybe it was playing God of War that soured it for me, because for as long as I can recall, I’ve loved being a spectator to those games more than anything.
I’ve never loved Kratos or the things he’s spent the last decades doing. Kratos’ coldness and sheer brutality were never tenets that resonated with me. How that manifested—namely goring everything and everyone with a pulse in Greece—never particularly endeared me to him either, or made him seem cool. He’s just been a big asshole for seemingly ever and a symbol of unrepentant, indiscriminate violence, and somehow that’s turned him into an icon. And though God of War’s combat has always been exemplary, it’s never really won me over, since I’m not someone who even really cares for most third-person action games. This means that the act of actually playing the games has always felt forced and alienating. And with their latest evolution, the God of War games have also become bloated beyond belief. So as you’re perhaps beginning to understand, there’s precious little about these games that has ever actually enticed me beyond the sheer sight of it all in action.
Watching these games feels like a radically different experience from playing them, and the former feels dramatically better. For example, I no longer need to embody Kratos, which, not for nothing, is deeply relieving. While it isn’t true of everyone and every experience, I need to resonate with a videogame character in some part, even if only to understand their conflicts and perspectives. Chalk it up to how I’m wired, but not having to occupy his boots and be Kratos lets me sit back and enjoy his characterization and journey in a different light—a light I’ve enjoyed many a television show or movie in. Getting to watch others play God of War Ragnarok also frees me of the frustration of having to play it. I no longer need to try to acclimate to a series of systems that just don’t work for me, allowing me to just enjoy the sights and sounds of the game. And boy are there a lot of those.