Goodbye Hyrule, Hello New Caledonia: Tchia Is a Melanesian Spin on the Zelda Formula
If you’re making a game to introduce the culture of your small Melanesian country to the world, it makes sense to take inspiration from one of the most popular games ever made. That’s why Phil Crifo and Thierry Boura, the co-founders of the studio Awaceb, looked to The Legend of Zelda: Breath of the Wild when making Tchia, a new game heavily indebted to their home country, the Pacific archipelago of New Caledonia. It looks and feels like a 3D Zelda game, only it’s set in a fictionalized version of New Caledonia instead of the fantasy setting of Hyrule.
Playing Tchia should feel instantly familiar to Zelda fans. Our titular young heroine explores an archipelago of small islands by foot and sail, doing favors and gathering objects for the locals she meets during her travels. In a clear nod to Breath of the Wild, she has a stamina bar that depletes when she’s diving, climbing cliffs, or gliding down from great heights with the help of a giant green leaf. Tchia’s goal is to rescue a loved one, and that’s accomplished through exploration and collection—two things Link has been doing since the ‘80s. If you’re looking for a Zelda-style game to warm up for May’s release of Tears of the Kingdom, or just simply miss the sense of adventure that series is known for, Tchia is here to help.
Of course it does Tchia a disservice to discuss it solely in relation to the more popular game that influenced it. Tchia establishes its own identity through a few major mechanical diversions and, most notably, through its adaptation of the culture of New Caledonia.
Unlike Zelda, there’s not much traditional combat in Tchia, and what combat exists is probably the game’s weakest attribute. Tchia will occasionally come across encampments of enemies made out of cloth, but instead of whacking them with the business end of a breakable sword the goal is to light them on fire. She does that through the game’s main mechanic, “soul jumping,” which allows her to take control of animals and various objects found during her journeys. When it comes to fighting ambulatory fabric, that means possessing a lantern and then hurling it towards your enemies to light them on fire. You won’t have to do this nearly as often as Link has to bash some Moblin heads, but these fleeting moments don’t add much to the game.
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