Granblue Fantasy Relink Trades Its Signature Storytelling for Big Boss Battles
The last thing I did in Granblue Fantasy Relink was fight a boss for nearly 25 minutes. It was a big fuck-off mech. A cool one too, big Shoji Kawamori vibes but with swappable chainsaws and magical laser gatling guns for arms. I didn’t think I was going to make it at first. It was 16 levels above my highest level character. I had been really lax about upgrading my gear. We had no elemental advantages, and I’ve barely engaged with the weapon upgrade system. I tried making the best elemental-affinity party I could, but that also meant none of them had been skilled up appropriately. It was 20 minutes of struggling, perfect dodging as much as I could to gain precious seconds of temporary invulnerability, trying to eke out what damage I could by maximizing combos, skills, Link Attacks, and Ougis. But a lot of it was spent racing across the room to save AI-controlled NPCs who had been downed because they couldn’t perfect dodge, and didn’t know not to stand in giant void zones of purple electricity.
When I finally got the mech down to 10% health, I had less than five minutes on the timer. If you’re a Granblue veteran, I don’t need to tell you that the last 10% is where shit often gets really real—this was no exception. The void-pool spawning adds became more frequent and numerous. As the seconds slipped by, I didn’t have time to focus down robot pods that spewed electric shit on the floor. Meanwhile he began charging from one end of the arena. Not only was I having to dodge through all of the AOE bullshit, but also I was losing precious seconds having to chase his ass down. I had to hope the AI would take care of the AI.
Somehow, with 24 seconds left on the clock, I pulled off a last ditch ougi (think of these as limit breaks) from Charlotta, my little paladin potato princess, and he went down. I hadn’t sweat bullets in a boss fight like that since the Fume Knight in Dark Souls II. It was sick and unexpected. I’m not too proud to say I cheered a little, especially because I needed to beat him in order to progress the post-game narrative. Yeah, there’s a post-game. But let’s not get ahead of ourselves.
Last spring, after seeing friends talking about the game for several weeks on Twitter, I decided to finally commit to playing Granblue Fantasy. Sure, I’d ducked in, gone through the mess of side-loading it on my phone, drew some introductory offer big titty anime girls, and got slaughtered by the event that was going on. I halfheartedly thumbed through some of the main story, got bored, got distracted, and probably went back to playing Persona 3 on my Vita. But this time was different. I made a new character, I named her “Dia” because you have to invest yourself in things, and that time all the charms of this massive full-fledged turn-based RPG world inside my little phone worked on me. At the end of the day, it’s a game about friendship. And I’m always going to be a sucker for that.
Granblue Fantasy Relink is no different. Within minutes of starting, the initial party was already spouting off some truly A+ anime bullshit about friendship and teamwork. They’re going to do this for the rest of the game. Just go with it. Friendship is cool. A little blue-haired girl wonders what will happen when our adventure finally comes to its conclusion. At the end of the skies, will we still be friends? I say out loud, “It’s okay, there’s no money for Cygames in letting us get to the end of the skies.”
That little blue-haired girl is Lyria, the softer and gentler Zelda to the main character’s Link. She’s naive, constantly ravenous, and also basically a bio-weapon with the ability to absorb and summon the essence of countless world-destroying, god-like entities known as Primal Beasts (which are bio-weapon relics from an ancient, ancient war). Lyria and the main character have a special link, they’re dragonhearted, and both are super crucial to the existence of the known universe. Within the first couple of hours what should have been a nice trip through this latest skydom (they’re like kingdoms but floating sky islands) turns into a complete clusterfuck after Bahamut is summoned and he decides to rip apart our airship forcing the crew to find some place to repair the ship.

Like Final Fantasy, Granblue Fantasy is all about the towns. Relink starts you off in Folca, a lovely anime medieval fantasy town surrounding the base of a church. It has a rustic country charm, but eventually you’ll move on to Seedhollow, the big city. I know, the names seem backwards, but go with it. They’re beautiful (this game looks gorgeous) and cozy. Everything feels like an outdoor cafe or high-end patisserie, every shop looks like an art glass gallery, and even the seedy bar where the cow-guy Yakuza boss runs his operations feels too nice and pristine. In terms of services available in the game, and the general size and activity of the towns, it feels a bit underwhelming coming off of the contemporary Monster Hunter games, but it absolutely feels like walking around inside of Granblue.
There isn’t much here that doesn’t feel like Granblue Fantasy, to be honest. This is still a grind fest, material drops are rare, and you need a lot to make things happen. Character progression isn’t exactly speedy. And Sierokarte is still an adorable little guy who is everywhere you want to be, and also still 100% a motherfucker. When you’re in combat the original character voice actors will shout over top of each other in encouraging, exuberant Japanese (no shade to the English voice actors, these just are my Granblue voices for life at this point).
Weapon grids have been replaced for a simpler weapon collection system. Each character has a set weapon type, and classic Granblue weapons can be unlocked for them (and then leveled and uncapped like you would in GBF). Fans of the mobile game will find grinding out materials to make the Tiamat Bolt Omega for a Fire-aspect Rackam to be particularly silly.
Instead of gachapon-style drawing for party members, you’ll periodically collect Character Cards you can trade to Sierokarte like the mobile game’s Tickets.
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