GTA VI Doesn’t Have to Be as Embarrassing as Other GTA Games

Earlier this week Take-Two announced that GTA VI, the first new release in Rockstar Games’ massively popular series of bloated crime epics in over 12 years, should be coming out in late 2025. This being Rockstar, and this being GTA, it’s a solid bet that it’ll be pushed again and not arrive until 2026. But right now GTA VI is probably coming out this year, it’s probably going to make $100 billion in like a day, it’s probably going to silence all the critics of videogames and make them agree that games aren’t just art but the best and most specialest art, and it’ll probably even make your Dad finally say he loves you. Given the way people talk about this game, anything less would probably be considered a failure. Once you get past all the industry hype and hyperbole, though, there’s only one simple request we have for GTA VI: please don’t be as goddamned embarrassing as these games have always been.
It would be cool if the biggest thing this medium makes wasn’t an unoriginal, juvenile, debilitatingly cynical cringe fest, but this is the world we live in. The GTA games’ most defining trademark is a kneejerk, witless nihilism, the tiresome attitude that absolutely everything is bullshit except for the people smart enough to realize that. It’s the kind of attitude you find in another cultural juggernaut created in the late ‘90s, South Park, and although the creators of that show and this game would probably reject any connection to political conservatism, you can draw a straight line from their worldview to the reactionary political environment currently dismantling the post-World War II world.
South Park has always been low-effort garbage, of course, but this is all especially galling with GTA games because they tend to be pretty great in other ways. No games have been better at creating lifelike cities to hang out in, or capturing the simple joy of listening to a great song while driving. GTA and its sister series, Red Dead Redemption, have the most consistently great acting in games. Even the dialogue, when it’s not trying to be funny or satirical and not relying too hard on crime movie references and cliches, is often more natural and human and nuanced than what you typically find in videogames. And although it’s almost always been used to prop up stereotypes and unoriginal pastiches of other pop culture, Rockstar has long displayed an awareness of how class and race define a person’s possibilities within society. GTA games are as disappointing as they are because they are so good in so many ways before collapsing under the weight of their too-cool, everything-sucks, let’s-blow-it-all-up attitude.
Obviously it doesn’t have to be that way. Rockstar has what it takes to create stories that are genuinely smart and insightful, and have created minutely detailed worlds in which to set them. It wouldn’t take much realignment for them to use the skills they’ve demonstrated to make a game that’s actually worthwhile. Of all the suggestions we’d like to make to Rockstar about GTA VI the big one is pretty simple: make it good this time. But let’s really break this down and get to specifics.