Why a Fantastic Beasts Adaptation Could Be the Best Harry Potter Videogame Ever

It’s the nature of the beast, especially one such as the Harry Potter universe, to march onto new opportunities for that sweet Muggle dollar. With the conclusion of Harry Potter and the Deathly Hallows – Part 2 in 2011, Warner Bros. and company clearly had a challenge before them in squeezing what little water was left out of that Sorcerer’s Stone. Thankfully for all involved, the questions propped up by Rowling’s companion piece Fantastic Beasts and Where to Find Them are plentiful enough for what the film studio is calling “at least” a trilogy of new films to release over the course of the next four years.
Fantastic Beasts tells the story of Newton Scamander, the man who would go on to become the world’s foremost expert on magical beasts. Scamander found himself the victim of a “tedious to the extreme” position at the Ministry of Magic’s Office of House-Elf Relocation before transferring to the Beast Division, and was commissioned to compile a compendium on all creatures that walked the wizarding world. The 2016 film by the same name picks up during Scamander’s stop in New York, wherein the researcher’s magically-expanded suitcase containing several creatures is opened up by a Muggle, causing an international incident.
But what is a refreshed media blitz without a wave of tie-in products and merchandise? Every proper Harry Potter installment received a slew of videogame adaptations, on consoles as old as the Gameboy Color and as recent as the PlayStation 3’s EyeToy peripheral. Now, with the promise of a new world to explore, new characters to get attached to, and new threats to face, here’s why Fantastic Beasts could make for the Potter series’ best videogame adaptation yet.
1. A World Unhindered By Class Schedules
As inoffensive as most Harry Potter games were, it was impossible to escape the rigid obligations of being a student at Hogwarts. Yes, plenty of minigames and extracurricular activities broke up the monotony, but for the most part, every Harry Potter game was structured around going to class, learning your spells, and using them to defeat an endless corridor of progressively more threatening baddies.
That’s precisely why Fantastic Beasts, even for how little we actually know about it, is so promising. In Scamander’s own introduction, readers learn of his globetrotting history through countless lairs and burrows across five continents and over 100 countries. Couple this with a world governed more by actual wizarding politics rather than Harry’s inability to ask Cho Chang out on a date, and you’ve got a recipe for a truly open-world game set absolutely anywhere. Rural England forest? Check. Foggy Hungarian mountainsides? Check. Even the upcoming film’s setting of 1920s New York would be the perfect place to balance more dangerous magical practices with careful crowd observation, lest you alert more Muggles to the existence of witches and wizards.
2. The Beast Catalog AKA It’s Bloody Monster Hunter!
Turns out you can cram a lot of lore into seven major novels, and magical beasts generally always got their due in each film installment. It’s practically impossible to walk through the Forbidden Forest without encountering a giant spider colony or the occasional centaur. But even one glance at Scamander’s work will tell you there are countless creatures beyond Hogwarts’ wooded lakeshores, and that’s where a Fantastic Beasts game could truly rival other series that infuse hunting mechanics, such as Far Cry and The Witcher.
Sure, you’ve got your classic dragons like the Chinese Fireball and Romanian Longhorn, and your garden variety gnomes, but more unique beasts can present the player with interesting challenges of both mind and magic. The Kelpie, a water demon found in Britain and Ireland, takes the form of a horse before luring its prey in and dragging them to the bottom of a lake. The Lethifold resembles a thin black cloak and attacks by wrapping itself around the victim and suffocating them. The Quintaped is a hairy spider-like creature born from a Hatfields and McCoys-esque grudge between two wizarding families. When one family transfigured every member of the rival into the hideous beasts, the ensuing bloodbath left none but the newly minted creatures left alive, unable to wield a wand or find help beyond their island residence. The opportunities for experimentation, puzzle solving and combat strategy are endless, and learning the properties of each beast could serve as half the fun.