Intimacy is the Key to the Latest Hitman Game
Lots of games focus on killing. If we think of games as a collection of verbs and nouns, then the most common verb is probably “shoot” and the most common noun is, more than likely, “person.” Games weren’t always this way, but the past twenty years have firmly cemented the actions that we do in our major blockbuster games in a fundamental and profoundly sad way.
You wouldn’t be wrong in thinking that a series like the Hitman franchise is just another murderin’ and hollerin’ game like all the others. You do, after all, perform the duties that the title suggests. You stalk your targets, memorize their actions and desires, and then strike them at their most vulnerable. Or, alternately, you enter a level guns blazing and execute every enemy that appears on the screen.
The promise of the Hitman franchise has always been this: You are Agent 47, the hitman himself, and the game will allow you to complete assassinations of priority targets however you want. It can be bloody and messy. It can be surgical and clean. It’s all your choice. This newest iteration, the plainsuit-named Hitman, is the first to fully and completely deliver on that promise.
To be clear, this is a long and storied series, and I’ve played all of them. I’ve experienced the highs of Blood Money’s excellent “Flatline” level (where 47 has to infiltrate a hideaway clinic to assassinate a secluded target) and the lows of Absolution’s “Run For Your Life” (which has you control 47 on the run from police, helicopters, and host of other action-movie setpiece things). While the fan community clearly believes that some of these Hitman games are better than others, I have to say that I enjoy all of them a fair amount.
So when I say that Hitman finally delivers on the promises of the franchise, I hope you take that seriously. It is the first game in the series to show us the full breadth and depth of the ideas that have animated the sandboxy, “you can do what you want” ideas behind the franchise, and it’s a full cut above basically every other big budget game I’ve played over the past couple years.
Why is that? It’s because Hitman finally embraces the full capabilities of a sandbox murdering game. From a design standpoint, the game has finally given up on narrative events that frame the actual play. Instead, this is a game where every non-player character wanders around minding their own business until the player interacts with them. Each level, from the impossibly-beautiful Sapienza to the less-interesting Marrakesh, builds on the clockwork design of the previous Hitman games. People move around and do things on a schedule, and the act of playing the game is thinking about how to take advantage of that schedule.
The real innovation of Hitman is the scale at which that operates. Instead of a tight set of three or four loops that different characters work along, you have a dozen different, independent storylines that are going on at once. If the previous games were clockwork, then this game is a whole clock shop, and pulling off a perfect hit requires memorizing the mechanics of ten different machines and striking when they are all in perfect alignment.
Another significant innovation here is that Hitman opens up the sandbox to alterations from the player community. No longer is the game only about playing through the scenarios that the designers created for you. Instead, players can use the giant, open levels to create their own missions where others have to engage with the level under very specific and potentially hard-as-nails conditions. Kill the target with a thrown butcher knife while dressed as the biggest runway model in the world. Eliminate the target with an explosive barrel while dressed as the military commander that controls the entire city. The possibility space of what a player can design into the game is incredibly large, and that freedom to build on the bones of what the game developers have given players is a much-needed jump forward in what the series has to offer.
It’s a morbid thought, but I also appreciate the Hitman takes the opportunity to take murder seriously. The attention to detail, and to the lives, of your virtual victims means that I often thought about them as people. They are living their own (often silly) lives, and you’re getting as close to them as a videogame allows you to before cutting their routines short. The game explains this away narratively through Agent 47’s inability (or unwillingness) to show empathy to anyone or anything, but in some ways that doesn’t matter because he’s merely a cypher for how we’re interacting with the game. We’re always Agent 47, and we’re always becoming intimate with the lives of the people we’re eliminating in the game. They can never be faceless to us.
And I don’t think that’s changing the world. I don’t think it “does murder right” in the game. I just think it’s sufficiently interesting to note, and it makes it worth wondering if more games could do something similar. Not just as an eternally-dull joke (of which Absolution loved to do), but instead as a serious endeavor. Closeness as a pillar of game design; closeness as a mechanic.
No matter what you think of that, if you’ve ever thought of playing a Hitman game, then this is the one to grab. If you haven’t ever heard of a Hitman game before, then you should just play this damn game and embrace the weird, wild world of sandbox murderin’.
Hitman was developed by IO Interactive and published by Square-Enix. Our review is based on the Playstation 4 version. It is also available for Xbox One and PC.
Cameron Kunzelman tweets at @ckunzelman and writes about games at thiscageisworms.com. His latest game, Epanalepsis, was released last year. It’s available on Steam.
-
So Far, Dispatch Is a Smart Superhero Story That Lives up to Telltale’s Legacy By Elijah Gonzalez October 21, 2025 | 10:00am
-
Ninja Gaiden 4 Sticks to the Bloody Basics By Michael Murphy October 20, 2025 | 7:00pm
-
Absolum Is A Dark Fantasy Beat ‘Em Up With Best-In-Class Fisticuffs By Elijah Gonzalez October 9, 2025 | 9:00am
-
Hades II Is a Rich, Strong, Resonant Echo—But an Echo Nonetheless By Garrett Martin September 24, 2025 | 11:00am
-
Consume Me Can Be a Bit Too Autobiographical By Bee Wertheimer September 24, 2025 | 9:00am
-
Blippo+ Makes Art Out of Channel Surfing By Garrett Martin September 23, 2025 | 12:00pm
-
Silent Hill f Is an Unnerving and Symbolically Dense Return To Form By Elijah Gonzalez September 22, 2025 | 3:01am
-
You’ll Want To Tune In For Wander Stars, An RPG That Feels Like An ‘80s Anime By Wallace Truesdale September 19, 2025 | 12:00pm
-
Horror Game Eclipsium Can't Quite Escape the Shadow of More Consistent Peers By Elijah Gonzalez September 19, 2025 | 9:00am
-
Pokémon Concierge Is Back With Another Extremely Cuddly Vacation By Elijah Gonzalez September 4, 2025 | 9:30am
-
Cronos: The New Dawn’s Survival Horror Thrills Mostly Redeem Its Narrative Missteps By Elijah Gonzalez September 3, 2025 | 10:00am
-
Metal Eden Should Let Go and Embrace the Flow By Bee Wertheimer September 2, 2025 | 11:00am
-
Gears of War: Reloaded Is an Upscaled Snapshot of a Distant, Darker Time By Maddy Myers August 26, 2025 | 11:00am
-
Metal Gear Solid Delta: Snake Eater Is A Great Way to Play One of the Best Games Ever Made By Elijah Gonzalez August 22, 2025 | 3:01am
-
Shredding Serenity in Sword of the Sea By Garrett Martin August 18, 2025 | 11:00am
-
Discounty Makes Expanding A Supermarket Fun, Hectic, And Bittersweet By Wallace Truesdale August 15, 2025 | 9:54am
-
Off Is A Fever Dream of an RPG That Hasn’t Lost Its Swing By Elijah Gonzalez August 14, 2025 | 3:30pm
-
Abyssus Is a Roguelike FPS That Largely Overcomes Rocky Waters By Elijah Gonzalez August 12, 2025 | 11:00am
-
MakeRoom Is a Sweet Treat of an Interior Design Game By Bee Wertheimer August 6, 2025 | 11:55am
-
Gradius Origins Is an Excellent Introduction to a Legendary Shoot 'Em Up Series By Garrett Martin August 5, 2025 | 3:45pm
-
Dead Take Turns the Horror of the Hollywood Machine into a Psychological Escape Room By Toussaint Egan July 31, 2025 | 3:00am
-
Ninja Gaiden: Ragebound Hones The Series’ 2D Platforming To A Fine Point By Elijah Gonzalez July 30, 2025 | 11:00am
-
Fretless: The Wrath of Riffson Is a Sweet Riff on the Rhythm RPG By Bee Wertheimer July 25, 2025 | 9:40am
-
s.p.l.i.t Finds Fear In The Command-Line By Elijah Gonzalez July 24, 2025 | 10:00am
-
Killing Floor 3 Is a Shooter By the Numbers By Diego Nicolás Argüello July 24, 2025 | 9:00am
-
Here in the Wheel World, Cycling Is a Sweet Dream that Always Comes True By Garrett Martin July 23, 2025 | 12:00pm
-
Wuchang: Fallen Feathers Is a Beautiful Soulslike By Veerender Jubbal July 22, 2025 | 10:00pm
-
Monument Valley 3 Maintains The Series’ Charm, But Could Use A New Perspective By Elijah Gonzalez July 21, 2025 | 7:01pm
-
Shadow Labyrinth: The First Pac-Troid Game Gets Lost in the IP Woods By Garrett Martin July 17, 2025 | 10:00am
-
The Drifter Is a Gripping Mystery with Grating Characters By Maddy Myers July 17, 2025 | 10:00am
-
Whoa Nellie, EA Sports College Football 26 Avoids a Sophomore Slump By Kevin Fox Jr. July 14, 2025 | 3:37pm
-
Everdeep Aurora Rewards Those Willing To Dig Deeper By Elijah Gonzalez July 9, 2025 | 11:00am
-
Death Stranding 2: On the Beach Is Heartfelt, Gonzo, And Builds On Its Predecessor In Nearly Every Way By Elijah Gonzalez June 23, 2025 | 8:00am
-
TRON: Catalyst Reminded Me How Frustrating It Is Being a TRON Fan By Dia Lacina June 17, 2025 | 10:00am
-
The Gang's All Here with Elden Ring Nightreign—And, Surprisingly, It Works By Garrett Martin May 28, 2025 | 10:00am
-
Keita Takahashi's To a T Never Quite Comes to a Point By Moises Taveras May 28, 2025 | 9:00am
-
Monster Train 2 May Not Lay New Tracks, But It Still Delivers An Excellent Ride By Elijah Gonzalez May 21, 2025 | 10:00am
-
The Midnight Walk Is A Mesmerizing Horror Game Brought To Life From Clay By Elijah Gonzalez May 8, 2025 | 10:00am
-
Clair Obscur: Expedition 33 Honors Classic RPGs While Confidently Blazing Its Own Path By Elijah Gonzalez April 23, 2025 | 5:00am
-
Lost Records: Bloom and Rage Is a Triumphant Punk Rock Symphony to Girlhood By Natalie Checo April 22, 2025 | 10:56am