Inside Unrest: An Interview With Game Designer Arvind Raja Yadav
Being constantly aware of the realities surrounding you is a challenge, especially when you are in a creative field. The lure of an ambitious diversion from a core idea has ruined countless projects, especially in a medium where a single change in design may result in alterations to thousands of lines of code. It’s a caution best kept in mind at all times. It becomes an even tougher task when you have had a successful Kickstarter campaign that achieved 12 times your initial goal. Such was the prospect facing Arvind Raja Yadav, the founder of Pyrodactyl Games, and the team of developers who made Unrest along with him. After a successful campaign that earned them an exponentially larger crowd-sourced budget and considerable press coverage, it could have been easy to succumb to the ambition fueled by the money and expectations. Instead, Arvind and his geographically-scattered team of seven remained grounded in scope, expanding by only a lone chapter and one character through numerous stretch goals, and focusing their efforts more on the polish of the end product itself.
Even in the build I reviewed, it was quite apparent that the game itself is well-crafted. The higher amount of money distributed between the artists is apparent in the effort they have put into creating the beautifully hand-drawn backgrounds which bring the fantastical version of ancient India that Unrest is set in to life. Adam “Rustkarn” DeCamp, an author and host of internet shows on TwentySided, wrote the game’s dialogue, and while I felt the writing was anglicized to a jarring effect given its ancient India setting, Arvind provided an interesting reasoning besides accessibility. He told me that “Unrest is about common people, and in building a relatable bridge between the ancient and modern times, we wanted to avoid projecting a feeling that we’re enlightened because we live in modern times. We wanted to show how sometimes people have the same flaws despite centuries of difference.” That goes in theme with Unrest which depicts its characters having to live imprisoned by power structures, ones based on the status attached to them by their birth—a fallacy which even our modern society isn’t entirely rid of.