Scarlett and the
Spark of Life (iPhone)

Every now and then an iPhone game comes along and pleasantly surprises me—most recently the jaunty new point-and-click adventure Scarlett and the Spark of Life. It’s got a great protagonist, snappy writing, hilarious jokes, and ill-tempered, headbutting Llama-monsters. Yeah, I know. Always with the Llama-monsters.
Kirk Hamilton is a musician and writer in San Francisco. He can be found at Kirkhamilton.com and on Twitter @kirkhamilton.
Released a few weeks ago for the iPhone and iPod touch, The Spark of Life is the first (and so far, only) episode in Launching Pad Games’ Scarlett Adventures series. The game’s narrative set-up is nothing you haven’t seen before—protagonist Scarlett is a princess in a slightly screwy fantasy kingdom, and at the game’s start she finds herself kidnapped by a couple of haplessly nefarious dudes on horseback. In the hour or so that it took me to play through The Spark of Life, I helped Scarlett make her escape, visited a small mountain town, dealt with the local fauna and enlisted the help of the locals in order to assemble a too-humorous-to-spoil means of transportation.
If all of this sounds a bit rote, well… that’s because it is. And on top of the been-there-done-that storyline and basic adventure gameplay, there’s also the fact that this game is a cinch. I don’t just mean that it’s unchallenging, I mean that it’s a skip-right-along, never-pause-for-a-moment, spoon-feed-you-the-answers-to-every-single-puzzle breeze. Between its hand-holding design and borderline-extreme brevity, it almost feels like the tutorial level to a larger game. Which, when I think about it, it kind of is.
But although Scarlett and the Spark of Life is a piece of cake, it’s also… well, a piece of cake! Cake is delicious. Throughout my time with the game I found myself smiling, laughing and generally enjoying the hell out of myself. I didn’t pause once from beginning to end and I would’ve happily kept playing after the credits rolled.
That’s primarily because the game sports some of the most effortlessly humorous writing I’ve seen outside of a Double Fine game, with a strong feel for wordplay and loads of whip-smart one-liners. In addition, Scarlett is a supremely likable protagonist, a capable young princess with goggles on her forehead and enough mud on her hem to impress Elizabeth Bennet. She doesn’t take crap from anyone, and her wry asides and excellently terrible puns recall Guybrush Threepwood in his heyday.
Much of the game’s humor stems from the sort of self-aware genre-lampooning that Ron Gilbert pioneered in his Monkey Island games and recently perfected in the hilarious Deathspank (a game which, while perhaps not for everyone, I liked more than David did.) For example, Scarlett’s trusty crowbar is named “Chester,” and one of the game’s bumbling villains is revealed to have a “Henchman Report Card.” (He received good marks in “Horse Craft” but a failing grade in “Sycophantic Laughter.”)