Is Stardew Valley Trying to Turn Us into Communists?

When ConcernedApe’s Stardew Valley trotted its way onto Steam’s virtual stockyard just over a month ago, it immediately became notable for three things: receiving massive amounts of critical and popular acclaim; revitalizing the ailing farming sim genre; and allowing the player to defeat capitalism with the help of some magical forest sprites.
Maybe you don’t believe me; fair enough. Still, the subtext is hammered home as clearly as the game’s kitschy wood-panel logo. Armed with the veritable cornucopia of items you’ve pumped into your local economy, the sprites rebuild your town’s dilapidated community center, causing the encroaching megacorporation to cease operations and clear out of town. One could certainly fuss over this characterization of one of the game’s many arcs; after all, it’s not like your goods spell out a hammer and sickle symbol. But still, when it comes to games like Stardew, even the most minor deviations constitute a statement worth considering.
Outside of perhaps The Sims, the life simulation genre generally isn’t recognized for arch commentary, instead minimizing the hardships and inconveniences of life for the sake of a compelling content curve. Nobody gets evicted in Animal Crossing; none of the cute villagers grind out a seventy-or-eighty hour week in Harvest Moon; and no canines meet their untimely end in Nintendogs.
While this omission may seem curious at first glance, it’s hardly inscrutable. After all, most people play games to forget about the unfortunate realities of the human condition, not dwell on them. In particular, Marvelous Entertainment’s Harvest Moon—Stardew’s closest cousin by a fair margin—offers a vision of the farming life defined by bucolic nostalgia and not much else. Translated literally, its Japanese title means simply “farm story,” a clear demonstration of its limited scope.
It’s not enough to say that ConcernedApe’s work and Harvest Moon are cut from the same cloth; one should say that Stardew Valley succeeds by brazenly repurposing the shredded rags Moon left in its wake. However, despite its reliance on Harvest Moon’s well-worn template, Stardew endeavors to take its Pelican Town one step further than the idealized hamlets that Marvelous’ franchise is known for. Stardew might lack the threadbare charm of games like Harvest Moon 64, but its world feels much more filled out, if only by comparison. Characters possess at least the flicker of an inner life, and the interpersonal dynamics of the village can occasionally surprise. No Harvest Moon game ever even alluded to trysts or love affairs; here, the mayor recruits the player character to retrieve key evidence of one.