Rhythm Is Gonna Get You in Just Shapes & Beats
A few years back at PAX West, there were a couple of guys at the end of the 6th floor escalators with a small cardboard sign asking “What’s your favorite game soundtrack?” And oh boy, did I have a list for them. Bit Trip Runner! Hotline Miami! OlliOlli! Super Hexagon! There are some fantastic games out there that have earned that kind of split second word association when it comes to great soundtracks, and I’ve played a lot of them.
Well escalator guys, here’s another one for your list. Just Shapes & Beats is now out on Switch and Steam. If you’ve attended any fan conventions in the past few years, you’ve probably seen this one on the show floor—not just because the music is catchy, but because of the crowd it draws. The hype has been built largely on word of mouth and demos, with precious few trailers or streaming sessions to show off what the game is like. Now that it’s here, how does it hold up? Does such a straightforward premise work for a full length game? Or does it collapse under the fragility of its own gimmick?
Just Shapes & Beats is not a rhythm game per se, but rather, its obstacles, how they move, and how the player responds to them are informed by the beat of the backing track. As the player hurtles through each level, they navigate a two dimensional, sidescrolling plane of polygons that explode and shift in a vibrant blur of hot pink, fuschia and purple, using a dash move to speed around obstructions or blast through fading barriers.
While these elements are minimalist and uncomplicated, dodging them is less so. The game is aptly described by some fans as a “bullet hell” title, and while Just Shapes & Beats is not a shooter game, I agree. The challenge of avoiding several overlapping projectiles is highly reminiscent of that particular style of gameplay.
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