For Kingsway, Games Are About Rewards More Than Play

Kingsway combines a lot of things that a lot of people love. Like Clash of Clans, it is not demanding of your time. It is a game that you can play while half paying attention, the kind of object that doesn’t need you to pause it while you’re checking Twitter on your phone. It is a game that you can play while doing other things, and that makes sense, because it’s a game that is pretending to be the thing you do while you’re trying to do something else. That’s a little confusing, and I’ll admit that I find Kingsway a little more high concept than it needs to be. It’s a game that’s pretending to be an operating system, but a throwback operating system, Windows 95 or 98, the kind of clunky interface that never quite let you do the things that you wanted to.
And the translation makes sense. There are icons on the fake OS desktop that allow you to access all of the old-school parts of a classic role-playing game. There is a little character sheet with equipment depicted in all of its glory. There is a bag, and a quest log in the form of an email log, and there’s a map with combat prompts that appear whenever you need to fight things.
Cleverly, combat itself is an act of manipulating the operating system. Windows pop above each other, and progress bars of your own attacks and enemy maneuvers contest each other as they crawl across the screen to the right. When a special attack happens, like a bomb, the window hops bombastically across the screen, replicating the movement of a real-life bomb. This is a way, presumably, of making the operating system idea more “game like.”