L.A. Noire Begs The Question: Where Are All The Detective Games?
This week, for the first time in five years, I dusted off my old copy of L.A. Noire. I never did get around to finishing it 100%, and with a few cases left at four out of five stars, I’d always felt nagged by that lingering sense of incompletion. With my nostalgia shifting into high gear (and many of my friends experiencing L.A. Noire for the first time through this week’s reissue), now seemed a good time to tie up those loose ends, especially as it’s one of my favorite games.
As I played, it occurred to me that while a lot of things have changed, politically and culturally, in the years since L.A. Noire came out, in terms of game genres, much hasn’t. We’re rife with shooters. Trend wise, the craze shifted from MMOs to MOBAs, and now, battle royale type games like PlayerUnknown’s Battlegrounds. But despite the growth of so-called “walking simulators” (about as bad a term as you’ll hear in games) and narrative-driven titles, L.A. Noire hasn’t gone on to inspire many imitators. Where are all the detective games?
There have been some games over the years to use a detective format, but L.A. Noire arguably comes the closest to a true procedural. Most of its peers (except perhaps some Japanese series like Ace Attorney) are point and click affairs that offer only limited interaction between the player and the world around them, inspiring the term “pixel hunters,” among other criticisms. L.A. Noire instead offered the crime scene as a small scale environment where the player would wander and search for clues, but also touch, feel and otherwise interrogate the scenery in a way that made the scenario feel like a true investigation.
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