Lake Borrows From a Well-Worn Tapestry Only to Let It Fray

Meredith has been busy. Since she left her Oregon hometown of Providence Oaks, she has been working, whether at college or as a coder at a burgeoning software company. Those 20 years since she left are but a haze of labor. Until, that is, she returns. Her mother and father are taking a vacation for the first time in decades. Her dad recruits Meredith to take over his postal route in Providence Oaks. This is an immediately understandable narrative frame. A career woman returns to her hometown, or even just visits a rural area, thereby recovering some essential element of herself. This basic plot is a feature of hundreds of Hallmark movies as well as personal favorites like Only Yesterday and Desert Hearts.
It is not in the broad premise that Lake runs into trouble, but in the particulars. The game is so dedicated to comfort that it forgoes conflict of almost any kind. Meredith can be rude, even mean, but that mostly serves as a way of dropping social engagements. Other characters are jerks, such as the gas station clerk or the motel manager, but that is only played for cheap laughs. Even the low stakes conflict of a sitcom plot is nowhere to be found. The game also completely forgoes systemic struggles. In this rural Maine town, there is no church, and I cannot recall any mention of religion. No co-worker expresses support for Reagan while Meredith squirms. Almost everyone in the game is financially well off. The one exception, a couple in debt looking to rush across the border to Canada, is also played for laughs. Even Meredith’s postal service job feels strange. Would even a small government institution let an untrained newbie take over for a long time worker?
To cement the game’s total lack of drama, Lake’s setting in the 1980s is merely pop culture set dressing. One of the game’s two romantic interests, a cute bookish girl, owns a VHS rental shop lined with faux posters of recognizable ‘80s classics. If the budget could afford it, the radio would blast hits from 1986; instead it plays facsimiles of pop country songs of the period. These are the only gestures at history or context. Lake is a game that lets you be gay, but doesn’t mention the AIDS crisis. It is a game about public infrastructure that has no inflection of Reagan’s relentless dismantling of public goods. Just outside of the game’s two weeks in September 1986, AZT was made available to AIDS patients for the first time. There are queer people, but not queer community. It’s all individual.
As a contrast, take Desert Hearts’ setting of 1950s Reno. Protagonist Vivian Bell is in town to finalize a divorce. She is leaving her husband not because of abuse or infidelity, but because she is unhappy. This already has politics; she needs to head to Reno where a divorce can be handled with relative discretion and speed. Being public would lend only shame and scrutiny. She is staying with a friendly woman, Frances Parker, on the outskirts of town. There Vivian meets Frances’ surrogate daughter, Cay, and the two begin a quiet romance. They are surrounded by the heteronormative trappings of pop culture in a casino town. They are under the pressure of Frances’ own bigotry and Vivian’s reluctance. The romance is eventually joyful, but it moves through the difficulties of the time. Additionally, its release year of 1985, just one year before Lake takes place, feels like a statement of its own. Here are queer people, living and loving in another time of conservative power. We will keep on living.
Lake’s 1980s setting is mostly to emphasize a nonexistent, idyllic past. Despite Lake’s friendly and progressive presentation, its fantasy relies on a lot of conservative assumptions. The city is cruel and demeaning. The rural town (implicitly white though the game does feature some PoC characters) is kind and freeing. A career absolutely should be traded for a family and a home. Providence Oaks reflects elemental truths about life, rather than being a specific town, in a specific place, at a specific time. Those truths are revealed without struggle or tension, self evident in going to a small place away from everyone else.