How Can Games Help with Language Acquisition?
Photo courtesy of Pixabay
In middle school, I often brought my Game Boy Advance on the bus. The ride gave me plenty of time to train my Blastoise in Pokémon: Leaf Green or fish my way through a few long Winter days in Harvest Moon: Friends of Mineral Town. At first I played by myself, but eventually I met another girl with a GBA.
That was how I came across the Hamtaro series.
My new friend suggested we play Ham-Ham Heartbreak. When we beat that, we tried the Olympic-themed Ham-Ham Games. One day, while searching for a difficulty setting, I found that the North American release supported six different languages.
There was no difficulty setting, as I’d soon discover. But I was learning Spanish in school. Switching the language provided me a challenge not in the minigames themselves but in practicing my Spanish instead—and learning some new words along the way.
What I didn’t know at 11 was that there was an entire field of study dedicated to examining the intersection of language learning and media, which can include TV, movies, radio, and, yes, even videogames. During the pandemic, a fair amount of research has emerged looking at the efficacy of games in particular.
One of the most recent is a 2022 American systematic review by researcher Dr. Juan Li. Li found that videogames were effective in helping players learn a new language, especially when they couldn’t easily practice in real word situations, such as at the store or on the bus.
This is due, in part, to urgency.
Common strategies in language-learning classes include practice dialogues, textbook exercises, and the rote memorization of vocabulary. All of these are, to some extent, scripted and therefore limited in scope. A test on Chapter 2’s material, after all, won’t include the irregular verbs covered in Chapter 7, no matter how common those verbs are.
In real life, though, the material in Chapter 7 isn’t off-limits. A clerk at the store will use whatever vocabulary—and whatever sentence structure, verb tense, case, etc.—needed to complete the transaction.
The stakes are a little higher, then, in real-world applications of language. This urgency—or “real purpose,” as Li calls it—is important for learners, as it makes language acquisition practical. When comprehension matters, learners are more likely to retain words, verb tenses, and sentence constructions. This is one reason why immersion is a good way to learn a language (and why it’s the M.O. of celebrity nomad and polyglot Benny Lewis).
At first glance, videogames may seem to fall under the nonurgent category. After all, NPCs often repeat the same information, and many games allow unlimited access to instructions and tutorials. Players can also rewatch cutscenes (think of the memories in Breath of the Wild). None of this creates urgency.