Legend of Solgard Got Me Hooked on a Free-to-Play Game for the First Time

Somehow I’ve been able to avoid free-to-play games. Maybe it’s because I tend to stick to the Switch or Vita for my mobile gaming instead of a phone, or maybe because, as a guy who writes about games for a living, I have to basically mainline whatever big new console thing is out almost every single week. For whatever reason, I’m able to stand here in the year 2018 and honestly proclaim that I have never gotten hooked on a free-to-play mobile game or spent any money on microtransactions. I feel a little proud about that, sure, but I also just feel relieved—as an addictive personality, I know the distance between a functional bank account and the poorhouse is only one free-to-play obsession away.
So thank god I wasn’t able to spend money on the advance version of Legend of Solgard that I’ve been absolutely hooked on for the last week.
Yes, my streak is over. I can no longer stand here in the year 2018—or any year that might possibly still happen in the future—and humble-brag about avoiding the witchy ways of the free-to-play boondoggle. Solgard, the new color-matching phone-swiper from King and the Sweden-based studio Snowprint, has charged its way deep into my brain, driving me to stare and poke at my phone for far too many hours a day—and even more at night, when I should be sleeping. I did try to microtransact. I feel terrible admitting that, and fortunate that the vagaries of technology prevented me from going through with it.
Solgard strikes directly at two of my gaming weak spots. It’s a match three puzzler that’s also a turn-based strategy game. In each battle I have units of different colors (usually four, sometimes less) and in order to attack or defend I have to line three units of the same shade together. When that happens they form some kind of super unit; three of them (or more) in a vertical row creates an attacker, and when aligned horizontally they form defensive fortifications. When four of the same colored units are clustered in a square formation, they’ll turn into an even bigger and more powerful offensive threat. The goal in most battles is to shoulder past the opponent’s forces and plow into the portal that they’re defending. That portal has a hit point total, and when it’s wiped out the other side loses. It’s like football, in a way, but without a ball, or points, and with an army full of bears, elves and dwarves laying down their lives instead of burly men sacrificing their mental health.
The basic concept will make total sense after a single game. Solgard keeps it interesting by steadily introducing various wrinkles that add depth and complexity, and then dumping all of that underneath a dizzying number of options, modes and additional content.
An example: the units aren’t generic or interchangeable. Each of the primary colors (red, yellow, green and purple) features a small cast of beasts with different strengths and weaknesses that can be unlocked by playing the game. Some will reel off a physical attack that will remove them from the board as soon as a turn ends; others will launch small ranged attacks for several turns before their timer ticks down and they start their main offensive against whatever enemy lies in front of them. Some of them are more useful for building fences than attacking. Each individual unit has its own name and whimsical design, and can be leveled up and expanded with unlockable skills through the gems and gold won through battles. Only one unit per color can be used in any battle, resulting in four types of units total per fight, with multiple versions of each unit appearing on the field and waiting to be matched. Constructing a well-balanced team is part of the strategy.
If talk of gems and gold brings up thoughts of microtransactions, well, yep, that’s where this is all headed. For those who don’t want to stay patient and acquire that booty through the campaign (which has limited plays a day) or the various other modes that are gradually unlocked, gems, gold and diamonds can be purchased for real cash directly through the app. It can speed up a unit’s development, letting them hit higher levels faster, making them more useful in battle. More alluringly, it can speed up the downtime once daily plays are maxed out, letting players back into the action more quickly than usual.