Like a Dragon: Infinite Wealth Promises to Be a True Epic
My favorite anecdote from my time with Like A Dragon: Infinite Wealth goes as follows: after some time strolling down the beaches of Honolulu City as Kasuga Ichiban, I realized I could shake down palm trees for extra goodies. If you’ve played a Like A Dragon game before, you likely know that small detours like this yield the likes of healing items or things to sell for money, and the same was true of these coconut-bearing palm trees. That was, of course, until I shook one and, rather than being greeted by coconuts, knocked loose a whole man from the tree. For disturbing the outlandishly placed man, I was greeted with anger and eventually violence. In that iconic bit of text that flashes before every fight, his title was finally revealed: “Asshole.” I laughed to myself, thought, “Hey, they said it, not me,” and took him out.
I want to tell you that a single moment like this encapsulates the hours that I got to spend with Like A Dragon: Infinite Wealth and the hours I’ve sunk into similar games in the series over the last several years. I’d be lying if I did though. You see, that’s only really part of Like A Dragon’s truth. Its essence is—quite manically and wonderfully—all over the place. About an hour after this moment of my preview, I was in a completely different segment of the game, in a completely different locale to the Hawaiian paradise in which I’d encountered the coconut asshole, and experiencing an entirely different, and markedly somber moment in the life of Kiryu Kazuma, the franchise’s most iconic and recurring protagonist. A half hour before that, I was cleaning up a resort by smashing bags of trash with a baseball bat in a full-blown minigame that satirizes Animal Crossing. A half hour later, I killed a shark slightly smaller than the megayacht I was fighting on. It’d be a miscalculation to suggest Like A Dragon has its feet in two doors at any given time. It is more accurate to say it is its own grandiose and unseemly universe and that we should all be so grateful to be along for the ride.
The Like A Dragon games have always been a sweeping tale, telling big and complicated stories of the yakuza—as well as Japanese society at large—over the decades (centuries even, as of one of the latest spinoffs: Like A Dragon Ishin!), and yet Infinite Wealth feels the closest the series has come to a true epic. It’s poetic that as the series takes one of its largest jumps yet with Kasuga going overseas, Kiryu’s half of the tale sees him coming to terms with the totality of his journey as he slowly succumbs to his cancer. It is at once comic, and also woefully tragic.
For example, the opening portion of my preview, which for the record was split into four segments, was a freewheeling exploration of Honolulu City as Ichiban. I had my run-in with the aforementioned coconut asshole at this point in my demos, but I also got to experience some familiar bits of the Like A Dragon games here, namely the outrageous substories. I spent time at the vocational school, which returns from Yakuza: Like A Dragon alongside the accompanying side character Ikari, and brushed up on my Hawaiian trivia (which I aced) before hitting the streets and eventually finding a rogue filmmaker with a penchant for incredibly dangerous stunts. After scaring off most anyone who would actually perform them, Ichiban is obviously recruited and then made to run down a street as cars barrel down the road at him at high-speed, with the goal being to shepherd him to the finish line unscathed. As always, the story ends in a ridiculous place, with Ichiban’s inane heroics somehow inspiring the stuntmen who (rightfully) fled from the production in the first place to instead devote themselves once again to the filmmaker just as he’s moving on to a scene that involves jumping from the top of a highrise without safety cords.
Other substories and activities I found in my time with the preview, as well as the demo I’ve since played that comes packaged with Like A Dragon Gaiden: The Man Who Erased His Name, include the following: a quest where Ichiban tags in for a waiter who fails to show up to his first shift and becomes familiar with Hawaiian delicacies; a romantic subplot between high schoolers on a field trip that involves a bizarre note-passing tradition and a field of teenage boys buried up to their heads on the beach; a story about exploding Segways that eventually unlocks one that doesn’t explode as a form of transportation; a delivery mini-game that blatantly parodies Crazy Taxi (and builds off of a trash-collecting minigame from Yakuza: Like A Dragon); a minigame best described as Pokemon Snap with huge naked men; and of course, the return of Sujimon.

-
Rock Band 4's Delisting Underscores the Impermanence of Licensed Soundtracks By Diego Nicolás Argüello October 24, 2025 | 3:00pm
-
The Pokémon Legends Z-A Soundtrack Breaks A Series Rule—And Brings Lumiose To Life By Madeline Blondeau October 24, 2025 | 1:45pm
-
EA Sports Mastered the Video Game Soundtrack During the PlayStation Era By Colette Arrand October 24, 2025 | 12:29pm
-
Life Is Strange Endures a Decade Later Thanks To Its Music By Willa Rowe October 23, 2025 | 3:04pm
-
We Have No Objections to Ace Attorney's Action-Packed Music By Marc Normandin October 22, 2025 | 1:21pm
-
What Is Call of Duty Scared Of? By Moises Taveras October 21, 2025 | 2:43pm
-
The Strength of Super Metroid's Soundtrack Is in Its Silences By Maddy Myers October 21, 2025 | 1:30pm
-
Reunion Is A Great Post-Car Crash Game By Wallace Truesdale October 20, 2025 | 12:00pm
-
How Games Turn Us into Nature Photographers By Farouk Kannout October 20, 2025 | 11:00am
-
Silent Hill f Returns the Series To What It Always Should Have Been: An Anthology By Elijah Gonzalez October 17, 2025 | 2:00pm
-
Super Mario Galaxy 1+2 Is A New Template For HD Remasters By Madeline Blondeau October 17, 2025 | 12:00pm
-
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually By Grace Benfell October 17, 2025 | 10:45am
-
Taylor Swift’s The Life of a Showgirl Songs as Video Games By Willa Rowe October 16, 2025 | 2:47pm
-
Whether 8-Bit, 16-Bit, or Battle Royale, It's Always Super Mario Bros. By Marc Normandin October 15, 2025 | 3:15pm
-
Lumines Arise's Hypnotic Block Dropping Is So Good That It Transcends Genre By Elijah Gonzalez October 15, 2025 | 1:00pm
-
I’ve Turned on Battlefield 6’s Senseless Destruction By Moises Taveras October 14, 2025 | 3:30pm
-
Ghost of Yotei Reminded Me of the Magic of the PS5 DualSense Controller By Maddy Myers October 14, 2025 | 12:15pm
-
Steam’s Wishlist Function Is Missing One Crucial Feature By Toussaint Egan October 13, 2025 | 3:30pm
-
The Future of Kid-Friendly Online Spaces By Bee Wertheimer October 13, 2025 | 2:30pm
-
In the End, Hades II Played Us All By Diego Nicolás Argüello October 10, 2025 | 2:00pm
-
Hades II's Ill-Defined, Unserious World Undermines the Depth and Power of Mythology By Grace Benfell October 9, 2025 | 1:00pm
-
2XKO’s $100 Arcane Skins Are the Latest Bummer for Fighting Game Fans By Elijah Gonzalez October 8, 2025 | 3:00pm
-
Nintendo's Baseball History: Why Ken Griffey Jr. and the Seattle Mariners Should Be Honorary Smash Bros. By Marc Normandin October 8, 2025 | 1:00pm
-
Don’t Stop, Girlypop! Channels Old School Shooter Fun Alongside Y2K ‘Tude By Elijah Gonzalez October 8, 2025 | 9:14am
-
Ghost of Yōtei and Assassin's Creed Shadows Have Refreshingly Different Heroines By Maddy Myers October 7, 2025 | 12:15pm
-
Yakuza Kiwami 3 and the Case Against Game Remakes By Moises Taveras October 7, 2025 | 11:00am
-
and Roger and Little Nightmares Understand Feeling Small Is More Than Just Being Small By Wallace Truesdale October 6, 2025 | 1:00pm
-
Daimon Blades Is A First Person Slasher Drenched In Blood And Cryptic Mysticism By Elijah Gonzalez October 6, 2025 | 12:00pm
-
The Erotic and Grotesque Roots of Silent Hill f By Madeline Blondeau October 3, 2025 | 3:10pm
-
Time and the Rush of the Tokyo Game Show By Diego Nicolás Argüello October 3, 2025 | 1:49pm
-
Upcoming Horror Game From Spec Ops: The Line Director, Sleep Awake, Is Sensory Overload By Elijah Gonzalez October 3, 2025 | 10:30am
-
Is It Accurate to Call Silent Hill f a "Soulslike"? By Grace Benfell October 2, 2025 | 2:45pm
-
Fire Emblem Shadows and Finding the Fun in “Bad” Games By Elijah Gonzalez October 2, 2025 | 1:22pm
-
30 Years Ago the Genesis Hit the Road with the Sega Nomad By Marc Normandin October 1, 2025 | 1:44pm
-
Blippo+ Stands Against the Enshittification of TV By Moises Taveras September 30, 2025 | 12:00pm
-
Our Love-Hate Relationship with Silksong's Compass By Maddy Myers September 30, 2025 | 10:15am
-
This Week Was Maps Week By Garrett Martin September 29, 2025 | 5:15pm
-
Unlearning Productivity with Baby Steps By Bee Wertheimer September 29, 2025 | 1:30pm
-
Ananta Wants to Be Marvel’s Spider-Man, And Just About Any Other Game Too By Diego Nicolás Argüello September 29, 2025 | 11:30am
-
We Haven’t Properly Mourned the Death of RPG Overworlds By Elijah Gonzalez September 26, 2025 | 3:45pm