Like a Dragon: Infinite Wealth Promises to Be a True Epic

My favorite anecdote from my time with Like A Dragon: Infinite Wealth goes as follows: after some time strolling down the beaches of Honolulu City as Kasuga Ichiban, I realized I could shake down palm trees for extra goodies. If you’ve played a Like A Dragon game before, you likely know that small detours like this yield the likes of healing items or things to sell for money, and the same was true of these coconut-bearing palm trees. That was, of course, until I shook one and, rather than being greeted by coconuts, knocked loose a whole man from the tree. For disturbing the outlandishly placed man, I was greeted with anger and eventually violence. In that iconic bit of text that flashes before every fight, his title was finally revealed: “Asshole.” I laughed to myself, thought, “Hey, they said it, not me,” and took him out.
I want to tell you that a single moment like this encapsulates the hours that I got to spend with Like A Dragon: Infinite Wealth and the hours I’ve sunk into similar games in the series over the last several years. I’d be lying if I did though. You see, that’s only really part of Like A Dragon’s truth. Its essence is—quite manically and wonderfully—all over the place. About an hour after this moment of my preview, I was in a completely different segment of the game, in a completely different locale to the Hawaiian paradise in which I’d encountered the coconut asshole, and experiencing an entirely different, and markedly somber moment in the life of Kiryu Kazuma, the franchise’s most iconic and recurring protagonist. A half hour before that, I was cleaning up a resort by smashing bags of trash with a baseball bat in a full-blown minigame that satirizes Animal Crossing. A half hour later, I killed a shark slightly smaller than the megayacht I was fighting on. It’d be a miscalculation to suggest Like A Dragon has its feet in two doors at any given time. It is more accurate to say it is its own grandiose and unseemly universe and that we should all be so grateful to be along for the ride.
The Like A Dragon games have always been a sweeping tale, telling big and complicated stories of the yakuza—as well as Japanese society at large—over the decades (centuries even, as of one of the latest spinoffs: Like A Dragon Ishin!), and yet Infinite Wealth feels the closest the series has come to a true epic. It’s poetic that as the series takes one of its largest jumps yet with Kasuga going overseas, Kiryu’s half of the tale sees him coming to terms with the totality of his journey as he slowly succumbs to his cancer. It is at once comic, and also woefully tragic.
For example, the opening portion of my preview, which for the record was split into four segments, was a freewheeling exploration of Honolulu City as Ichiban. I had my run-in with the aforementioned coconut asshole at this point in my demos, but I also got to experience some familiar bits of the Like A Dragon games here, namely the outrageous substories. I spent time at the vocational school, which returns from Yakuza: Like A Dragon alongside the accompanying side character Ikari, and brushed up on my Hawaiian trivia (which I aced) before hitting the streets and eventually finding a rogue filmmaker with a penchant for incredibly dangerous stunts. After scaring off most anyone who would actually perform them, Ichiban is obviously recruited and then made to run down a street as cars barrel down the road at him at high-speed, with the goal being to shepherd him to the finish line unscathed. As always, the story ends in a ridiculous place, with Ichiban’s inane heroics somehow inspiring the stuntmen who (rightfully) fled from the production in the first place to instead devote themselves once again to the filmmaker just as he’s moving on to a scene that involves jumping from the top of a highrise without safety cords.
Other substories and activities I found in my time with the preview, as well as the demo I’ve since played that comes packaged with Like A Dragon Gaiden: The Man Who Erased His Name, include the following: a quest where Ichiban tags in for a waiter who fails to show up to his first shift and becomes familiar with Hawaiian delicacies; a romantic subplot between high schoolers on a field trip that involves a bizarre note-passing tradition and a field of teenage boys buried up to their heads on the beach; a story about exploding Segways that eventually unlocks one that doesn’t explode as a form of transportation; a delivery mini-game that blatantly parodies Crazy Taxi (and builds off of a trash-collecting minigame from Yakuza: Like A Dragon); a minigame best described as Pokemon Snap with huge naked men; and of course, the return of Sujimon.