Like A Dragon: Pirate Yakuza in Hawaii Is The Dumb Pirate Game We’ve Desperately Needed
When it comes to videogames, there’s no shortage of premises a teen would dream up: cowboys, ninjas, robots, aliens, samurai, treasure hunters, gangsters, and detectives regularly take center stage alongside just about every variant of gun-toting soldier imaginable, whether it’s the stoic Master Chief or the many more explicitly jingoistic army men of Call of Duty. But of these games that are one step removed from a kid smashing their action figures together, there’s one classic pop culture standby that’s weirdly neglected: pirates.
Sure, there are a few breadcrumbs here and there, the most cited examples being Sid Meier’s Pirates (which is over 20 years old), Assassin’s Creed 4: Black Flag (which is over a decade old), and Sea of Thieves (which is a no-go if you’re not into live-service stuff), but considering the thousands of games that come out yearly, it’s surprising there aren’t many more. And it’s fairly likely this trend won’t change any time soon because after a hellishly long development cycle, Ubisoft’s “AAAA” Skull and Bones dashed against the rocks amidst low reviews and dreadful sales that reportedly cost Ubisoft hundreds of millions of dollars last year. There are a handful of other pirate games besides those listed above (hey there, Monkey Island games), but you probably get the picture; there simply aren’t many ways to sail the high seas while channeling your inner bearded marauder.
But in this vacuum, we’ve received an unlikely savior. Or at least a pretty dang good attempt. As its name suggests, Like A Dragon: Pirate Yakuza in Hawaii takes many elements from the yakuza-themed Like A Dragon series and combines them with pirates, melding these games’ irreverent nonsense with plenty of swashbuckling. The result is as charming as you would expect, involving treasure hunting, exciting multi-stage naval battles, sea shanties, and a whole lot of goofy goodness.

As for how the plot took a turn from being about Japanese crime families to sailing around in 16th-century galleons, the game begins as long-time series foil Goro Majima wakes up on a beach with amnesia. Without his memories and only traces of his identity, he quickly meets a bunch of pirate-cosplaying bullies, beats up their boss, takes his ship, and then heads off to find a fabled hidden treasure worth billions—I’m simplifying a bit, but that’s the gist. As he sets out on the waters surrounding Honolulu, he assembles a crew of good-guy pirates who mostly only fight bad-guy pirates, of which there are plenty.
As for where the villains congregate, there’s Madlantis, a pirate haven where crews battle it out in naumachia-style, ship-on-ship skirmishes. Unfortunately for Majima and his pirates, they end up in the crosshairs of a pompous windbag who’s the crown champion of this place, Mortimer; they’ve got to take him down so they can remove the bounty he placed on their heads. Later, though, they realize there are other pirate crews out there who aren’t just playing dress-up in an arena, the no-holds-barred gang of murderers and pillagers called the Death Flags. After a tragic run-in, Majima and his buddies swear to bring these guys down: again, if you’ve played these games before, they’re like Yakuza 0’s Five Billionaires or Infinite Wealth’s Sujimon gym leaders, a band of cartoon evil guys that make good heels.
While Pirate Yakuza in Hawaii’s mainline plot also has some seafaring antics, namely that it concerns finding a long-lost buried treasure, it’s really in these “side” adventures where a significant percentage of the pirate antics take place. For quite a while, the Yakuza series has been excellent at crafting enjoyable, very distracting sub-missions, and here they’ve refined those elements even further. You’ll shore up your ship, the Goromaru, taking a barely floating wreck and transforming it into a perfect restoration of an Age of Discovery vessel (besides the laser guns and jet boosters you may or may not have attached). One of the most important things to upgrade are the weapons, and there’s plenty to choose from, each with pros and cons: for instance, standard cannonballs have great range and let you safely poke from a distance, while close-range weapons like the flamethrowers are riskier but positively shred foes at point blank. And although these tools are essential, the people operating this firepower are often more important than the guns themselves, and you’ll spend lots of time staffing up a crew of around 40 shipmates as you scour the streets of Honolulu, play mini-games, and engage with every bell and whistle to recruit a lovable band of oddballs. They each have different stats and classes, leveling up as they get their sea legs, which in turn improves your ship’s capabilities. If the Pokémon-spoofing Sujimon from the previous entry in the series had me obsessively searching every street corner for allies, Pirate Yakuza in Hawaii’s crew system took this even further.

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