Madden‘s Ultimate Team is More Proof That Football Isn’t About Football Anymore

The NFL’s 2015 season story wasn’t about Peyton Manning’s Super Bowl win or the fall of 49er’s QB Colin Kaepernick. It was instead Draft Kings and Fan Duel, two obnoxious gambling/not gambling services who inundated the commercial breaks of every NFL broadcast.
Draft Kings and Fan Duel, aside from their ad saturation, exist because of modern NFL fan culture. Passive spectators turned their fandom into a side economy. Fantasy leagues embed a competitive fiction to Sunday gameday. The illusory value of being a billionaire NFL owner trading, commanding and “owning” millionaires has its allure. Within the same ideology is Madden’s Ultimate Team, a reportedly $650 million annual business for publisher EA.
Beginning with FIFA 2009, the Ultimate Team feature quickly escalated into a mainstay, the result of that dream-like, pretend billionaire culture. It’s a distinctly American thing in terms of pro football, if seemingly stronger post-recession when this all took off. Built on the idea of artificial scarcity and tantalizing reward screens, Madden 17’s Ultimate Team reaches a crescendo. Pyrotechnics flare when menu surfing. There are flashing lights, tempting countdown clocks and shimmering gold borders, all reaching maximum gaudiness in Madden 17.
At its core, Ultimate Team is a harmless side show to Madden’s long standing particulars like season play or franchise. Ultimate Team creates packs of digital trading cards representing a customized team, asking users to play, improve and advance through pre-set challenges with said roster. Initial unlocks of some star players (past and present) lure and hook consumers in its grip. Specific packs of cards (with the promise of better rewards) lock themselves behind real money transactions. Prices range from $1.49 to the “best deal” at $99.99, $40 above Madden’s core retail price. Competitiveness is manufactured in line with card rarity.
Unlike personal fantasy leagues among friends (and penetrative success stories like Draft Kings), Ultimate Team promises no return on investment other than a digital card which represents a digital player on a digital leaderboard. Draft Kings’ gambling led to an uptick in legislative concerns. What would’ve happened if you couldn’t actually win anything for your money?