The Purity of Revenge: Mafia III‘s Writer on Racism, History and Vengeance

When Mafia III came out this past October, it was widely praised for tackling the systemic racism of its setting in a straight-forward fashion. Set in a fictionalized version of New Orleans in 1968, and starring a half-black Vietnam vet returning to a different kind of war at home, it forces players to confront racism as not just overt violence and hatred but as a daily way of life. It guides the actions and movement of the police throughout the city, and can be seen in how non-playable characters react to your character. Although it’s clearly a revenge story, it feels impossible to separate those strands of racism and revenge. So it’s surprising when its lead writer, William Harms, tries to do that in a recent conversation
“Mafia III is not a game about racism. There’s racism in the game, but our intent was never to make a game about that. It’s what we call a pulpy revenge tale,” Harms says. “A lot of my favorite movies are revenge stories. Like The Crow.”
Again, Mafia III is a game about a black man in the South in 1968 that doesn’t shy away from the social aspects of its setting. It’s still rare for games with the budget, scope and commercial expectations of Mafia III to attempt any kind of social or political commentary, and its unflinching depiction of racism resonates strongly with many players. Paste writer Terence Wiggins hailed it as “cathartic” in his review, and it’s specifically the racial aspect that makes it so cathartic for Wiggins. Racism and its impact drives most of the vengeance that unfolds throughout the game, and as Nathan Grayson catalogued for Kotaku shortly after the game’s release, it’s also driven most of the conversation about the game.
That wasn’t Harms’s primary intent, though. Mafia III’s characters and setting grew out of his desire to tell a classic revenge story. It’s the same narrative itch that drives his new novel, the horror western Let Us Alone Trust in God, which deals with the immediate aftermath of the Civil War on one Union soldier on a personal and supernatural level. Harms is fascinated by the moment when justice turns into vengeance, by what separates a fight for rights or respect from a quest to settle a score. And when thinking about a setting that could support such a story, one that also fits into the historical fiction lineage of the Mafia series, Harms and the rest of Mafia III’s development team landed on New Orleans in 1968.