Magic: The Gathering Expands Its Future by Exploring Its Past with Dominaria
Art courtesy of Wizards of the Coast
Magic: The Gathering partially feeds on nostalgia. It is a game that many people, myself included, gets entangled with in cycles. You play the game a couple years, you fall off for a while, and then you come back. I’ve done this three times, each time taking years-long breaks before coming back to the game, and I know many other people who have done the same thing. Dominaria, the latest Magic set, is geared to get lots of people back into the game at one time. Released coinciding with the card game’s 25th anniversary, Dominaria is reaching far back into the past to help rekindle your best memories of the game.
The significance of this move might not be apparent to you if you only played Magic 20 years ago or if you’ve only picked it up in the past few years. Dominaria is a place in the universe of the game, and it’s the place where all of the classic stories took place. Magic has always played at the wax and wane use of cards and external narratives (like novels and comics) to tell a big story through the act of playing the game and paying attention to all of those external texts. In the early 2000s, the Magic became much more about the big universe of planes that the core creators, called planeswalkers, could travel to. Dominaria and its factions, plots, world-destroying characters, and evil villains receded into the background of the game. In Time Spiral, the last set that dealt with Dominaria, it was revealed that the entire plane had been fractured in both time and space. Monsters roamed the world, causality was completely broken, and civilization had been beaten back into hundreds of final bastions. Then the game went other places for more than a decade.
Coming back to Dominaria has weight. It’s uniting different generations of players and trying to knit up nostalgia for past mechanics and concepts while keeping the game fresh and new. It’s a hard thing to do, and I can’t think of another game on the planet that has this specific kind of problem; Magic has both continuity and breakage in equal amount, and needs to manage both carefully within a player context.