How Magikarp Jump Got Me Back into Videogames
The last videogame I played to completion was Dragon Age: Inquisition. It’s also the last videogame I could afford to buy. I love gaming, but as far as hobbies go, it isn’t cheap. I also love fantasy and roleplaying games, and have since my mom grounded me for playing on her save file of The Legend of Zelda: Link’s Awakening on the original Game Boy. As a kid who never could keep up with the most popular games as they came out, RPGs offered two things that were invaluable: long, meaty quests that were worth what little money I could scrape together, and huge, expansive worlds that I could lose myself in for months at a time.
I’ve always been in love with the narrative craft that goes into what I play, the creation and expansion of worlds that encourage players to learn as much as they can about their surroundings, the history that led to the circumstances your avatar is meant to deal with. I’m sidequest and loot obsessive, and experience a very real pleasure in the grind of leveling up. The first time I popped a copy of Skyrim into my PlayStation, I spent three months wandering the towns, mountains and fields, never doing much more than collecting bugs and running away from monsters. I still don’t know what happens in the main plot of that game.
Last week, on a lark, I downloaded Magikarp Jump for my iPhone. I’m not much into mobile games, but I was stuck at a friend’s house while she was packing her bags and I needed something to pass the time. There’s a simple, familiar cartoon charm to the game’s design, taking place, as it does, in the world of Pokémon. But unlike the games and cartoon I was familiar with from the years I spent vainly trying to catch them all on my Pokémon Yellow cart, Magikarp Jump has smaller goals: Instead of seeking to be the very best at the entire gamut of things Pokémon wants you to be the very best at, all you’re trying to do is get your poor, weak Magikarp to jump high enough that honor is restored to the town that brought you in.

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