The Next Marvel vs. Capcom Game Might Not Have Mutants, and That’s Good

Rumors abound that Capcom will be announcing Marvel vs. Capcom 4 at the PlayStation Experience this weekend, and that, like most recent Marvel tie-ins, the mutants of the X-Men won’t be making an appearance. The Marvel vs. Capcom fighting series is steeped in mutants—the original game was simply X-Men vs. Street Fighter—so some longtime fans are upset about their rumored absence in this rumored game. It’s understandable that Wolverine and Magneto fans might miss their favorite fighters, and any universe-wide Marvel tie-in that doesn’t at least include Wolverine remains weird and confusing, but if any of this news is true it will actually be a good thing for the series and for fans of the history of Marvel Comics. It’s another sign that the X-Men’s cultural imperialism over the Marvel Universe is long dead.
Like so much of Marvel’s output throughout the 1990s and 2000s, the Marvel vs. Capcom games depended too heavily on the X-Men. The first two installments felt less like Marvel games than X-Men ones with Captain America, Spider-Man and the Hulk casually thrown in. Somehow ancillary X-Men characters like Spiral and Marrow made a roster before core Marvel characters who had been headlining their own comics for decades, like Thor, Fantastic Four and Daredevil. The line-up for 2000’s Marvel vs. Capcom 2 might be the most laughable collection of Marvel characters ever assembled; out of 27 playable Marvel characters, 17 are almost exclusively associated with the X-Men and its many offshoots. If you weren’t familiar with one section of the Marvel Universe during the 1990s, Marvel vs. Capcom 2 would barely be recognizable as a Marvel game at all.
Before movie rights issues forced Marvel to focus their cinematic ambitions outside the realm of mutants, this was standard. Forgettable, fifth-rate X-Men hangers-on introduced in the late ‘90s were treated with more care and respect than foundational characters created by Jack Kirby, Steve Ditko and Stan Lee. Marvel vs. Capcom 2 might’ve been the most extreme example, but it wasn’t an outlier. Characters that endured for decades were deemphasized in favor of “kewl” flashes in the pan. A medium where story had always been less important than the name value of the character on the cover now cared less about characters than costumes, and specifically how many pouches and guns the artist could fit on them.