Mass Effect 2 (PS3)

When Mass Effect was released in 2007, buyers may have noticed a stamp on the box that read “Only on Xbox 360.” BioWare’s intergalactic RPG was touted as one of the highest-profile console exclusives of the generation—the acclaimed developer was returning to the sci-fi grounds they so thoroughly stomped in Star Wars: Knights of the Old Republic, and Xbox owners were going to get to have all the fun.
This won’t be a proper review; Garrett Martin already reviewed Mass Effect 2 back in February. He gave it a whopping 9.5/10, and that holds. In the year since its launch, I have played through Mass Effect 2 at least two complete times, as well as a good number of partial plays. I’ve seen just about every possible story permutation, from the introductory sequence on the Lazarus Project’s operating table to the big dumb Terminator finale. I’ve fallen head over heels for voice actor Jennifer Hale in her role as the wry, no-bullshit female version of the game’s protagonist, Commander Shepard. I’ve had awkward videogame space-sex with Tali, Thane, Samara and Miranda. I pretty much always punch the reporter.
And all of that is included in the PS3 version, as well as a few notable additions. For starters, not only do players get the original 30-40 hours of main story and sidequesting, they also get the excellent Overlord and Lair of the Shadow Broker downloadable mission packs right on the disc. This qualifies as a Very Good Thing—if you’ll recall, both episodes were featured in our round-up of The Best Downloadable Content of 2010, and deservedly so.
Overlord is a refreshingly sinister self-contained story, akin to a mid-season episode of Star Trek or Firefly. It’s not related to the main story-arc, but it’s entertaining on its own and adds a welcome bit of survival-horror spice to the proceedings. Lair of the Shadow Broker is fan service of the best kind—a noir-tinged adventure through the shadowy world of Illium with varied gameplay and a bunch of really cool character grace-notes for longtime franchise fans.
Another nice addition to the PS3 version of Mass Effect 2 is the interactive Dark Horse comic that plays at the beginning of the game. On the 360 and PC versions of the game, a player’s character from the first Mass Effect was imported, Quest for Glory-style,into the sequel, carrying over all of the decisions he or she made. While the in-game results of those decisions had an admittedly (and perhaps necessarily) small impact on the game itself, they did a lot to make the Mass Effect experience feel unique for each player.
PS3 players never had a chance to make any decisions in Mass Effect, so instead they are afforded the interactive comic, which presents a cliffs-notes recap of the first game and pauses to allow players to make pivotal choices for themselves. Save Wrex, or kill him? Spare the Rachnai queen, or exterminate her race once and for all? And most importantly: hook up with Kaiden, or go for Liara? These choices are even more important since they’ll factor into Mass Effect 3, which BioWare has announced will be coming to all platforms later this year.