10 Things You Should Know About Metal Gear Solid V: The Phantom Pain
Also check out our primer on Metal Gear’s complex history before starting Metal Gear Solid V.
The beauty of Metal Gear Solid V: The Phantom Pain is that it is everything that creator Hideo Kojima always wanted in a Metal Gear game. Just like the last two decades of Marvel films, the technology simply had to catch up with the vision. In Kojima’s case, it meant having the means to craft an expansive and detailed open world, or in The Phantom Pain’s case, two open worlds. Depending on how experienced you are in the series’ stealth gameplay, you might assume that an open environment would be an advantage to protagonist Big Boss. He does in fact have more avenues and opportunities than ever to infiltrate a stronghold, but his foes are smarter and more assertive than any enemy he’s faced previously. Lastly, it wouldn’t be a Kojima-helmed Metal Gear without some batshit plot developments, though you might be surprised how these twists and turns are presented. Here’s a spoiler-free list of what else you should expect from The Phantom Pain.
1. Open Worlds That Breathe
Kojima Productions’ interpretations of Kabul and the Angola-Zaire border are chocked full of missions but these lands are also vast in the right places. From the deserts to the savannahs, the access and practicality of riding a horse rivals the traversal appeal of Red Dead Redemption. These large, mostly uneventful spaces lend a sense of realism to The Phantom Pain’s environments.
2. Challenges At Your Terms
Hideo Kojima still respects his stealth enthusiast fanbase but he also understands that there are fans who prefer more run-and-gun approaches. Many missions give you the opportunity and flexibility to dictate how much adversity you want to face, whether you use your dog buddy to mark every enemy in a fortress or if you want to preemptively thin out enemy numbers with a bomb strike. The Phantom Pain can be beaten with force but its greatest rewards, like unlockables and S ranks are saved for ghosts.
3. Familiar and Unfamiliar Territory
It might be simplistic to describe The Phantom Pain as “Red Dead Redemption meets Splinter Cell: Blacklist” but that does not make it any less true. Transitioning from the open valleys of Afghanistan to a confining, goal-minded infiltration assignment within one of the game’s many fortresses is a seamless and frequent occurrence. The Phantom Pain is brilliant for being pure Metal Gear while also being unlike any other Metal Gear game before it.
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