Minit Turns Play Into Work and Work Into a Soul-Crushing Career

Minit is an adventure with a twist. Your journey starts with your cute little duck-looking character leaving its tiny home and venturing into a countryside fraught with danger. The game’s black-and-white world has an archaic aesthetic that resembles the first Zelda played on an original Macintosh, a retro style that stands out amid all the 8- and 16-bit tributes we’ve seen over the last decade. You’ll quickly find a sword, and kill some crabs, and perhaps talk to a friendly NPC or two. And then, after a minute, your character automatically dies, and you’ll press a button to continue.
Minit is an adventure with a twist. After that first death you wake up back in the same house. If you got the sword during that first life, you’ll still have it now. In fact anything you accomplished in your previous life will persist into this new one, although whatever enemies you killed or bushes you chopped up will be back like nothing happened. Now that you don’t need to spend time finding that sword you can get a little bit farther, maybe visiting a bar with two people who need help, or discovering a locked lighthouse on the game’s southwestern shore. These little puzzles will need to be solved to keep moving throughout the game. And then, after a minute, your character dies, and you’ll press a button to continue.
Minit is an adventure with a twist. Now you know to sprint out of that house and head straight to whatever problem you have to figure out. In one minute you might have just enough time to find the key that unlocks that lighthouse, or to help the bartender with his simple task. If you’ve already done both of those, you can use that minute to push out farther and see what else this world has to offer. New NPCs with new problems await, along with new enemies with new patterns and attacks. You might even find a new home that you can start from whenever your time runs out. And then, after a minute, you die, and you press that button, and you start again from the trailer or hotel you found on your last run.