Mobile Game of the Week: Dropchord (Android/iOS)
I’ve never been to a rave. I do play a lot of videogames, though. I especially love games that are short and focused and less about photorealistic graphics and sprawling stories than about performing a few specific actions as well as possible. I’m talking about games like Pac-Man Championship Edition DX, Geometry Wars and Dyad. I’m talking about the works of Jeff Minter. I’m talking about games that, for whatever reason, feel like what I imagine a rave must feel like, with loud electronic dance music and bright neon colors exploding in every direction. Obviously Space Giraffe isn’t an exact replica of losing your early 90s mind in some English field while Orbital ransacks your eardrums, but it seems close enough.
Games have a unique power for discombobulation that they rarely embrace. Games too often strive for realism despite their capacity to fully embrace and promote the impossible and unthinkable. Dropchord, a new music puzzle game from Double Fine, isn’t nearly as abstract as Dyad or a Minter game, but it sports a propulsive electronic score and a dual love for both the minimal and the psychedelic. Basic play and a simple art style undergird an increasingly frenetic audiovisual experience intended to both confuse and stimulate. Dropchord never devolves (or ascends?) into purely formless light and sound, but between the beats and the lights and the slowly escalating tension it plays with our minds the same way any good psychedelic experience does.
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