Mobile Game of the Week: Spellsword (iOS)

Spellsword
Platform: iOS
Developer: Everplay Interactive
Release Date: 04/26/12
Price: $0.99
Let’s be honest: It’s hard to talk about Spellsword without talking about Super Crate Box. But it’s not because Spellsword is some kind of a cheap clone of Super Crate Box — it’s definitely not. On the exterior, both games put the player in a very similar situation: you’re battling waves and waves of enemies while collecting randomly appearing new weapons and trying to stay alive. In Super Crate Box, there are machine guns and green alien monsters. In Spellsword, they are magic spell cards and an assortment of slime balls, giant eyeballs, and insects — which is, strangely enough, still more reasonable-sounding than the insanity that occurs in Super Crate Box.
There are more than just visual differences though. Spellsword embodies a very different gaming philosophy than Super Crate Box. In Super Crate Box you are faced with a random never-ending horde of enemies who stream down from the top of the level. These enemies aren’t really even hunting you down — the true enemy in the game is your own mental endurance and kinetic reflexes. But in Spellsword, it’s all about letting the game do the hard work for you. The spellcards that you pick up auto-cast, sometimes erupting across the arena and clearing your entire screen of enemies. Furthermore, as you play the game, you collect rupees that will allow you to purchase skill/ability upgrades — vanquishing enemies gets easier and easier as time goes on.