Mobile Game of the Week: Spiral (iOS)

Spiral caught my interest with its assertion that it was a full-fledged action game made specifically with touch-based controls in mind. While that is a common claim made by iOS games these days, the promise of a console-style 3D action game with touch-based controls that actually work is still a compelling one. While Spiral does what it sets out to do, it gets lost in the ambitious scope of the story and gameplay along the way. What’s left is an interesting game that feels well-intentioned, but a bit unfinished.
Spiral is one of those games that clearly wants to be a science fiction action movie—or perhaps a science fiction anime. The story begins with a scene on a train, although it’s clearly not the kind of train you or I have ever been on. You begin to walk through the compartments of the train and realize that there are only security officers onboard, which seems peculiar (more on this later). After talking with a few of them, you find out that you are also onboard this futuristic train for security purposes. After getting through some more dialogue, you of course end up on top of the moving train fighting some terrorist guys and zombie-like creatures. Scenes such as these are entirely linear, but between exploring, talking to NPCs, fighting and cut scenes, there is enough variety to keep things interesting.
Unfortunately, the text that precludes each chapter does more to develop the world than the visuals do. The game is made in Unreal and looks pretty enough, but many of the environments feel rather generic, especially since Spiral is supposed to be set in the future. What’s worse is that the environments are mostly empty. The citizens of the city Soleil are mostly absent or carbon copies of each other and there is often very little to interact with outside of completing your main objectives. It’s really a shame because Spiral’s plot of corruption and terrorism is better than average sci-fi action game, but the unrealized world holds it back from being truly gripping.