Modding the Sith Lords: How Fans Salvaged KOTOR 2
Knights of the Old Republic 2: The Sith Lords seemed like a very easy game to make. It came hot on the heels of its Bioware-developed prequel, which is still one of the most colorful, optimistic tributes to the Star Wars universe. You had a fake Chewbacca, a fake Darth Vader, a fake Death Star, and the perfect “I am your father” plot-twist to tie the loose ends together. The game ended with either world domination or A New Hope’s medal ceremony depending on your allegiance. Good and evil, love and hate, life and death, the beautiful two dimensions of the Star Wars canon.
It feels like they could’ve just done that again. Give us a new fake Darth Vader, give us a new forbidden Jedi to fall in love with, give us a lightsaber duel in the foreground and a space battle in the background. Making a Star Wars game isn’t that hard, if all you want to do is make a Star Wars game. In retrospect that seems like the one thing Obsidian Entertainment wanted to avoid when they set out to make Knights of the Old Republic 2.
The worlds you travel to in KOTOR 2 are nearly dead. There’s the abandoned Jedi strongholds of Dantooine, or the equally abandoned, equally destroyed Sith tombs of Korriban. You venture to the seedy Hutt-dominated moon of Nar Shaddaa and get wrapped up with slumlords, assassination contracts, and human trafficking. You finish the game by yourself, all your party members left to ambiguous fates, and face off with the mysterious old woman who’s been guiding your destiny all along. When you strike her down, you’re still not sure if you’ve won anything.
“I do prefer KOTOR 2 over 1. That’s not to say I don’t love 1 immensely; I do with all my heart. But it was your typical Jedi vs. Sith/good vs evil plot. Not much wiggle room. It was a Star Wars game first, and an RPG second,” a Knights of the Old Republic subreddit member named Nick Zabawa told me. “The Sith Lords is different. It’s an RPG with a Star Wars setting. And the grey area, good lord the grey area. I point to the infamous Nar Shaddaa landing pad conundrum. If you help the poor man, Kreia [one of the lead characters] reprimands you. If you are cruel to the poor man, Kreia reprimands you.”
At every corner Obsidian worked to make KOTOR 2 a darker, more nuanced version of Star Wars. Yeah you still get a fake Chewbacca, but he’s a murderous darkside psychopath. Yeah you still kill dark jedis, but they’re far more empathetic and coherent than paste-ins like Darth Maul or Emperor Palpatine. It’s one of the most profound shifts in tone a licensed property has ever risked. Mainstream history tends to protect the binary origin stories, but there’s a reason the diehards vote for The Sith Lords, or Empire Strikes Back.
It’s just a real shame it wasn’t finished.
If you played The Sith Lords when it came out, you’d notice a couple things. First you’d be overwhelmed with the aforementioned bleakness of the world-building, and then you’ll wonder why you’re repeating the same cutscene over and over again. The game was rife with technical issues. I had to start a new character entirely when my campaign’s brain fell out somewhere in Nar Shaddaa. It was well reported that Obsidian had to cut content and crunch hard to get the game out by deadline, and so a lot of stuff fell by the wayside. That’s nothing new, content gets cut all the time in the videogame industry, but it’s rare for whole worlds and entire endings to get abbreviated for a Christmas release date.
For months there were rumors about what KOTOR 2 was supposed to be. What happened to that “droid planet” they talked about in the pre-release interviews? Why are all these loose ends left to a lengthy bit of exposition at the end of the game? Who were Darth Sion and Darth Nihilus really? For a long time it felt like those questions would never be answered.
However, when KOTOR 2 was released on PC, all those incomplete files were left untouched on the disc, and any enterprising player could scroll through them and discover what was cut. Sure enough, a group of modders who loved the game and were curious about its mystery started piecing together a narrative through the fragmented code. They called their product The Sith Lords Restored Content Mod, or TSLRCM, and they just released a new version of their mod last year.